Take your iPhone and iPad apps to the next level. You've seen cool features and tricks in other apps, but haven't had the time to really look into how they're done. We've got the answers for you. This book walks you through clean, reusable solutions to a wide variety of problems and patterns common to iOS development with Cocoa Touch and Objective-C. With these recipes in your arsenal, your next apps will be more polished and more maintainable than ever.
It might also mean that you’re ready to take a leap of faith and start reading about something that sounds too good to be true. Ater all, I had a work-shop atendee tell me last summer, “he only reason I signed up for your workshop is because I didn’t believe...
So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.
This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more.
When combined with an Objective-C framework, web standards can be used to format and style content for iOS, using native controls and behaviors for an authentic Apple user experience.
The Web Designer’s Guide to iOS Apps shows how to create apps using NimbleKit, the Objective-C framework featured on the Apple Development Tools web site. With it you’ll learn how to: ...
Learn how to integrate Game Center features directly into your iPhone and iPad apps with the recipes in this short and concise cookbook. Each recipe gives you the solution and the code for adding features such as leaderboards, user authentication, achievements, multiplayer games and many others, using Apple’s GameKit framework in the iOS SDK.
Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment.
There are many contents in this book: welcome to Microsoft Office for iPad, getting started, office documents look better than ever on iPad, a familiar Microsoft Office experience, designed for iPad, Edit, create, and collaborate with confidence, made for the cloud and Office 365, more details about the apps.
Tạo một bài thuyết trình hấp dẫn trên iPad
Keynote dành cho iPad là một ứng dụng văn phòng tốt trong số những phần mềm có tính năng tương tự trên App Store. Để có một bài thuyết trình đẹp bằng Keynote thật sự không quá khó, tuy nhiên những ai không có nhiều thời gian mày mò hoặc không có khiếu mày mò những thứ này thì hãy tham khảo bài viết sau để bạn có thể tiếp cận một cách nhanh chóng cách sử dụng Keynote. 1.
Turn your iPhone or iPad into the hub of a distributed sensor network with the help of an Arduino microcontroller. With this concise guide, you’ll learn how to connect an external sensor to an iOS device and have them talk to each other through Arduino. You’ll also build an iOS application that will parse the sensor values it receives and plot the resulting measurements, all in real-time.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
In editions of Rory’s previous book iPhone and iPad Apps for Absolute Beginners (Apress), there
were only two ways to teach the reader how to make an iOS app user interface. The first was to
write everything in code, and the other was to use Interface Builder to compose a Windows-based
app. But things have changed with Storyboarding … boy, have they!
Storyboarding first appeared with Xcode version 4.2. When we first saw the scenes that
made up an app, we thought Storyboard was fantastic. It was wonderful how Storyboard allowed
us to navigate a path through out app in a visual way.
eginning iOS Apps with Facebook and Twitter APIs shows you how to add the power of social networking to your mobile apps on iPhone, iPad, and iPod touch. With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide.
Here's the scoop on building and marketing great games for the iPhone and iPad!
The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch!
Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them.
With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves?
iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to "break the rules" to give your users a "wow" experience! You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs....
This book starts by setting a clear foundation for what Core Data is and how it works and then takes you step-by-step through how to extract the results you need from this powerful framework. You’ll learn what the components of Core Data are and how they interact, how to design your data model, how to filter your results, how to tune performance, how to migrate your data across data model versions, and many other topics around and between these that will separate your apps from the crowd.
Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you’ll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps.
Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.
It’s in magazines and newspapers, it’s on television and radio, it’s on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover....