iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers
Welcome to the updated version of this Visual QuickStart Guide for iPhone application development.
A lot has happened since the last version of this book was published: In only one short year, not only have we seen the introduction of the revolutionary iPad, but we’ve also seen th
The iPhone SDK provides the tools and resources needed to create native iPhone applications that appear
as icons on the user’s Home screen. Unlike a web application, which runs in Safari, a native application runs
directly as a standalone executable on an iPhone OS–based device. Native applications have access to all the
features that make the iPhone interesting, such as the accelerometers, location service, and Multi-Touch
interface. They can also save data to the local file system and even communicate with other installed
applications through custom URL schemes....
Whether you're a beginning programmer who wants to build your first app or a professional developer looking to leverage the marketing power of the iPhone SDK, this book will help. It walks you through the basics for building a variety of iOS applications using Apple developer tools and covers the essential steps for creating apps that get accepted into the App Store. This new edition covers all the latest information, including key updates to iPad universal code and tips on developing specifically for mobile apps.
in this book, I explore all aspects of developing mobile applications using Flash CS5 and Flash Builder for Android and iOS apps. You’ll discover how to build an app, and install, and debug it on your mobile device. I then walk you through each key topic related to mobile Flash app development, including multitouch events, motion sensor, accelerometer, GPS, mobile services integration, and persistent data storage.
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.
Prerequisite: CS 106B/X
• Recommended Book: None, we’ll use Apple documentation
• You must have access to an Intel-based Macintosh
! Running Mac OS X 10.5 Leopard
! iPhone SDK (Not available on cluster computers!)
• Owning an iPhone or iPod Touch is not required
! Assignments may be done with the iPhone Simulator
! Loaner iPod Touches should be available, more details to come
“The great thing about this book is its simple, step-by-step approach. It doesn’t try to teach everything—it just launches you right into building iPhone applications in a friendly, conversational way. It’s a fantastic book for people who already know how to write code and just want to get straight into the meat of building iPhone applications.” — Eric Shephard, owner of Syndicomm
--John Allsopp, author and founder of Web Directions
Over the past four years, Apple has changed the way we think about mobile computing.
The iOS Platform has changed the way that we, the public, think about our mobile computing devices. With full-featured applications and an interface architecture that demonstrates that small screens can be effective workspaces, the iPhone has become the smartphone of choice for users and developers alike.
Creating hybrid iPhone applications reduces creation time and the learning curve required to get your application into the hands of your customers, because you don’t have to learn Objective-C or have an intimate knowledge of the Cocoa frameworks...
The Apress series of iPhone Projects books features experienced app developers presenting their own work in their own words. You get firsthand accounts of what it takes to design, implement, and launch some of the finest applications available from Apple’s iTunes App Store. iPhone Advanced Projects, the third book in this series, tackles some advanced aspects of iPhone development.
Ngôn ngữ để lập trình ứng dụng trên iPhone là Objective-C. Đây là một ngôn ngữ lập trình hướng đối tượng. Tác giả đã phát triển kế thừa trình biên dịch C và tạo nên trình biên dịch mới cho Objective-C. Vì vậy mà trình biên dịch Objective-C có thể biên dịch được cả ngôn ngữ C/C++. Trong lập trình iPhone bạn có thể viết cả 3 ngôn ngữ đó trong cùng một application.
i FirSt StArted plAying With the Android Sdk before it was offi cially released as version 1.0. Back
then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation was sparse.
Fast forward two and a half years, Android is now a formidable mobile operating system, with a following
no less impressive than the iPhone. Having gone through all the growing pains of Android, I
think now is the best time to start learning about Android programming — the APIs have stabilized,
and the tools have improved.
3G mobile applications integrate the functions of modern
consumer electronics with mobile phones. This can be clearly
seen on the increasing trend of using 3G phones as an all in one
Before we dive in and start building applications for the iPhone, I’d like to quickly
establish the playing field. In this chapter, I’ll define key terms, compare the pros and
cons of the two most common development approaches, and present a crash course in
the three core web technologies that are used in this book.
My programming roots originated with Flash in 1999 when I first started writing object-oriented Games and
Applications in ActionScript. More recently, in 2009, shortly after Apple launched the App Store and
opened up their exciting new mobile platform to third parties, I decided to jump ship and become an
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0.
Important: This is a preliminary document for an API or technology in development. Although this
document has been reviewed for technical accuracy, it is not final. Apple is supplying this information
to help you plan for the adoption of the technologies and programming interfaces described herein.
This information is subject to change, and software implemented according to this document should
be tested with final operating system software and final documentation. Newer versions of this
document may be provided with future seeds of the API or technology.