Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you’ll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps.
Few platforms match the iPhone’s unique developer technologies. It combines
OS X-based mobile computing with an innovative multitouch screen, location awareness,
an onboard accelerometer, and more.When Apple introduced the iPhone Cocoa
Touch SDK beta in early March 2008, developers responded in numbers that brought
Apple’s servers to its knees. Apple delivered more than one hundred thousand SDK
downloads in less than one week.The iPhone Developer’s Cookbook was written to address
this demand, providing an accessible resource for those new to iPhone programming....
“The great thing about this book is its simple, step-by-step approach. It doesn’t try to teach everything—it just launches you right into building iPhone applications in a friendly, conversational way. It’s a fantastic book for people who already know how to write code and just want to get straight into the meat of building iPhone applications.” — Eric Shephard, owner of Syndicomm
Kevin Hoffman guides you through the entire WP7 Software Development Kit (SDK), showing how it resembles Apple’s iOS SDK, where it differs, and how to build production-quality WP7 apps that sell. Step by step, you’ll master each technology you’ll need, including C#, Silverlight, and XAML. Every new concept is introduced along with all the tools and background needed to apply it.
It’s in magazines and newspapers, it’s on television and radio, it’s on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover....
iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, p
A million of you folks out there have bought an iPhone. (We’ve got a half-dozen of them in use around the Macworld offices, too.) And judging by Apple’s fresh new $399 price tag for the 8GB iPhone, a whole lot of people will be buying them in the coming months, too.
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development , bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. / / There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices...
The iPhone SDK provides the tools and resources needed to create native iPhone applications that appear
as icons on the user’s Home screen. Unlike a web application, which runs in Safari, a native application runs
directly as a standalone executable on an iPhone OS–based device. Native applications have access to all the
features that make the iPhone interesting, such as the accelerometers, location service, and Multi-Touch
interface. They can also save data to the local file system and even communicate with other installed
applications through custom URL schemes....
Important: This is a preliminary document for an API or technology in development. Although this
document has been reviewed for technical accuracy, it is not final. Apple is supplying this information
to help you plan for the adoption of the technologies and programming interfaces described herein.
This information is subject to change, and software implemented according to this document should
be tested with final operating system software and final documentation. Newer versions of this
document may be provided with future seeds of the API or technology.
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers
Prerequisite: CS 106B/X
• Recommended Book: None, we’ll use Apple documentation
• You must have access to an Intel-based Macintosh
! Running Mac OS X 10.5 Leopard
! iPhone SDK (Not available on cluster computers!)
• Owning an iPhone or iPod Touch is not required
! Assignments may be done with the iPhone Simulator
! Loaner iPod Touches should be available, more details to come
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.
Several colleagues and friends informally reviewed my initial proposal and selected chapters. This wonderful group included Nicole Celichowski, Blake Engel, Wendy McKennon, and Rachel Wear. Over the course of writing the book, I reached out to two mailing lists: the Silicon Valley iPhone Developers and IXDA (Interaction Design Association). I appreciate all of the individuals who read and responded to my questions. Also, a big thanks to Michelle Reamy for collaborating with me on user research in the early stages of the book.
CONTENT: Compare Apple’s Objective-C and Microsoft’s C#: “second cousins twice removed” Build rich, compelling user interfaces based on Silverlight, XAML, and events Move from Apple’s Xcode to Visual Studio 2010 and from Interface Builder to Expression Blend Leverage hardware and device services, including the accelerometer, GPS, photos, contacts, e-mail, and SMS Create dynamic application
The Apress series of iPhone Projects books features experienced app developers presenting their own work in their own words. You get firsthand accounts of what it takes to design, implement, and launch some of the finest applications available from Apple’s iTunes App Store. iPhone Advanced Projects, the third book in this series, tackles some advanced aspects of iPhone development.
Web development or the SDK?