Updated and expanded to cover iOS 5 and Xcode 4.3, iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the understanding, the know-how, and the confidence you need to tackle iOS projects of your own.
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.
This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.
Few platforms match the iPhone’s unique developer technologies. It combines
OS X-based mobile computing with an innovative multitouch screen, location awareness,
an onboard accelerometer, and more.When Apple introduced the iPhone Cocoa
Touch SDK beta in early March 2008, developers responded in numbers that brought
Apple’s servers to its knees. Apple delivered more than one hundred thousand SDK
downloads in less than one week.The iPhone Developer’s Cookbook was written to address
this demand, providing an accessible resource for those new to iPhone programming....
PIC Microcontrollers are present in almost every new electronic application that is released from garage door openers to the iPhone. With the proliferation of this product more and more engineers and engineers-to-be (students) need to understand how to design, develop, and build with them. Martin Bates, best-selling author, has provided a step-by-step guide to programming these microcontrollers (MCUs) with the C programming language.
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
Before you can use any of iPhone’s features, you must activate iPhone by signing up for
a service plan with the iPhone service carrier in your area and registering iPhone with
the network. If you already have a wireless account with the carrier, you may be able to
upgrade your account to work with iPhone, or keep using your old phone and add a
new line for iPhone. (Some accounts may not be upgradable.) You may also be able to
transfer your current phone number to iPhone, or get a new one.
SDK programming for web developers
Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
Advanced Programming Topics: Canvas and Video
Các khả năng nền tảng duy nhất của iPhone và iPod touch cho phép các nhà phát triển để tạo ra các ứng dụng sáng tạo bên trong của điện thoại di động Safari mà vượt qua được những ứng dụng web bình thường "Web app"
The iPhone SDK provides the tools and resources needed to create native iPhone applications that appear
as icons on the user’s Home screen. Unlike a web application, which runs in Safari, a native application runs
directly as a standalone executable on an iPhone OS–based device. Native applications have access to all the
features that make the iPhone interesting, such as the accelerometers, location service, and Multi-Touch
interface. They can also save data to the local file system and even communicate with other installed
applications through custom URL schemes....
Before we dive in and start building applications for the iPhone, I’d like to quickly
establish the playing field. In this chapter, I’ll define key terms, compare the pros and
cons of the two most common development approaches, and present a crash course in
the three core web technologies that are used in this book.
Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.
Important: This is a preliminary document for an API or technology in development. Although this
document has been reviewed for technical accuracy, it is not final. Apple is supplying this information
to help you plan for the adoption of the technologies and programming interfaces described herein.
This information is subject to change, and software implemented according to this document should
be tested with final operating system software and final documentation. Newer versions of this
document may be provided with future seeds of the API or technology.
Includes a chapter on developing games in Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....
The iPhone and iPad have made a powerful impact on the business world. Developers creating iOS apps for the enterprise face unique challenges involving networking, system integration, security, and device management. This Wrox guide provides everything you need to know to write iOS apps that integrate with enterprise network resources, providing options for networking iOS devices to enterprise systems and to each other.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development...
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers
Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.