The success of an open operating system for smartphones is closely
linked to the degree to which the functionality of lower levels of software
and hardware can be accessed, modified, and augmented by add-on
software and hardware. Java MIDP 1.0 allowed only modest access to
underlying Symbian OS functionality. Java MIDP 2.0 exploits it much
more fully and this book brings you the most up-to-date information
available for programming Java MIDP 2.0 for Symbian OS. As Java MIDP
2.0 smartphones begin to ship in volume in 2004, we are witnessing the
coming of a third wave of mobile phones....
Learning Wireless Java By Qusay Mahmoud
Publisher : O'Reilly Pub Date : December 2001 ISBN : 0-59600-243-2 Table of Contents Pages : 262
Learning Wireless Java is for Java developers who want to create applications for the Micro Edition audience using the Connected, Limited Device Configuration and the Mobile Information Device Profile (MIDP). These APIs specifically for devices such as mobile phones and pagers, allowing programmers to create MIDlet applications. This book offers a solid introduction to J2ME and MIDP, including the javax.
This book describes how to program mobile telephones, pagers, PDAs, and other small devices
using Java technology. It is about the Mobile Information Device Profile (MIDP), which is part
of the Java 2 Platform, Micro Edition (J2ME). It is concise and complete, describing all of MIDP
as well as moving into several exciting advanced concepts such as 3D graphics and cryptography.
This third edition covers MIDP 2.0, and has been updated to track the Java Technology for
the Wireless Industry (JTWI 1.0) de facto standard.
Wireless games are always on and always with you, and can reach a more massive
audience than any other gaming platform in history. No programming language is as
suited for micro games as Java 2 Micro Edition (J2ME).micro Java game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of...
Micro Java Game Development is your step-by-step guide to creating games for devices
that support J2ME/MIDP. The material covers a full range of topics, from a tour of all
available micro devices (PDAs, cell phones, and pagers) to a discussion of software
standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as
Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo IAppli).
Chapter by chapter, this book will guide you through the development of Micro
Racer, a professional-level game....