If you want to build better Java enterprise applications and work more efficiently, look no further. Inside, you will find an accessible guide to the nuances of Java 2 Platform, Enterprise Edition (J2EE) development. Learn how to:
Mobile enterprise information systems will soon be one of the major applications of wireless technology. Java 2 Micro Edition is poised to be an important platform for developing wireless enterprise applications. Enterprise wireless applications allow workers to access crucial business information from any place at any time. This book covers the design, architecture, tools and development methodology for the Web Services that will be the killer app for this very promising platform. The author explains the value of mobile commerce and discusses architecture and system design considerations.
Symbian OS C++ for Mobile Phones Volume 3 draws on the experience of Symbian’s own engineers to provide a thorough grounding in writing C++ applications for mobile phones that use Symbian OS version 9.0 and beyond. It won’t teach youeverything you need to know about developing Symbian OS applications – no single book could do that. However, it will take you a long way along the road to being an effective Symbian
OS developer, and give you a deep understanding of the fundamental principles upon which Symbian OS is based...
Wireless games are always on and always with you, and can reach a more massive
audience than any other gaming platform in history. No programming language is as
suited for micro games as Java 2 Micro Edition (J2ME).micro Java game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of...
This book is a desktop quick reference for the Java 2 Micro Edition (J2ME ). It is
intended for Java programmers writing applications for devices with limited memory
resources and processor power, such as cell phones, Personal Data Assistants (PDAs), and
Now, there’s a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design ...
Giáo trình Java do Phương Lan làm chủ biên sẽ giới thiệu đến bạn từ ngôn ngữ lập trình cho đến các công nghệ mạng, Internet, Mobile phone, Web Service... khả năng cạnh tranh và các thế mạnh của Java so với nền .NET đang phát triển bởi Microsoft. Mời các bạn tham khảo phần 1 cuốn sách.
Prepared exclusively for Larry Cormier
.What Readers Are Saying About Modular Java
Craig Walls does an awesome job in this book covering this very important topic. Whether you are developing an enterprise application or an application to run on your cell phone, modularization is something you have to master, and I can’t think of a better resource than this book you’re holding in your hands. Dr. Venkat Subramaniam Jolt award–winning author and founder of Agile Developer, Inc. Well-written and interesting. I found the “hands-on” style engaging.
The success of an open operating system for smartphones is closely
linked to the degree to which the functionality of lower levels of software
and hardware can be accessed, modified, and augmented by add-on
software and hardware. Java MIDP 1.0 allowed only modest access to
underlying Symbian OS functionality. Java MIDP 2.0 exploits it much
more fully and this book brings you the most up-to-date information
available for programming Java MIDP 2.0 for Symbian OS. As Java MIDP
2.0 smartphones begin to ship in volume in 2004, we are witnessing the
coming of a third wave of mobile phones....
Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics....
Learning Wireless Java By Qusay Mahmoud
Publisher : O'Reilly Pub Date : December 2001 ISBN : 0-59600-243-2 Table of Contents Pages : 262
Learning Wireless Java is for Java developers who want to create applications for the Micro Edition audience using the Connected, Limited Device Configuration and the Mobile Information Device Profile (MIDP). These APIs specifically for devices such as mobile phones and pagers, allowing programmers to create MIDlet applications. This book offers a solid introduction to J2ME and MIDP, including the javax.
Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite....
Micro Java Game Development is your step-by-step guide to creating games for devices
that support J2ME/MIDP. The material covers a full range of topics, from a tour of all
available micro devices (PDAs, cell phones, and pagers) to a discussion of software
standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as
Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo IAppli).
Chapter by chapter, this book will guide you through the development of Micro
Racer, a professional-level game....
Thanks to mobile phones, we have moved from virtually no one having access to information
to virtually everyone having access to the vast resources of the Web. This is
arguably the most important achievement of our generation. Despite its overarching
importance, mobile computing is in its infancy. Technical, financial, and political forces
have created platform fragmentation like never before, and it’s going to get worse before
it gets better.
Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for BREW, J2ME, Palm, Windows Mobile, and Android--some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.
A complete & modern embedded operating
o A cutting-edge mobile user experience
o A world-class software stack for building
o An open platform for developers, users &
industry 6. Why Android Was
Full phone software stack including applications.
Designed as a platform for software development.
Android is open.
Android is free.
100% Java Phone.
bạn có thể chạy vào tình huống gọi cho một trình tự chặt chẽ của các sự kiện diễn ra. Lượt truy cập đến sự linh hoạt giao diện bình thường, sẽ có lần khi nào, một hành động cụ thể để diễn ra, bạn phải tuân theo một con đường cố định. Một trường hợp rõ ràng là khi người dùng chọn để lưu lại công việc của mình.
ndroid in Action, Third Edition is a comprehensive tutorial for Android developers. This fast-paced book puts you in the driver's seat -- you'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features by building useful and intriguing examples.
About the Technology
When it comes to mobile apps, Android can do almost anything, and with this book, so can you! Android, Google's popular mobile operating system and SDK for tablets and smart phones, is the broadest mobile platform available.
Bài giảng Lập trình trên thiết bị di động - Chương 2 (Phần 2) giới thiệu về công nghệ J2ME. J2ME là viết tắt của Java 2 Micro Edition, J2ME được thiết kết cho các thiết bị nhỏ ví dụ như mobile phone, các thiết bị điều khiển từ xa, các thiết bị khác như PDA,… Trong chương này, các bạn sẽ tìm hiểu rõ hơn J2ME là gì, thành phần của J2ME và kiến trúc J2ME. Mời các bạn cùng tham khảo.
Khi yêu cầu tiết kiệm được thực hiện, không có công việc khác về dự án hoạt động sẽ diễn ra cho đến khi tiết kiệm là một trong hai hoàn thành hoặc bị bỏ rơi. Chúng tôi sử dụng nonmodal hạn để mô tả một điển hình của giao diện đồ họaNếu người dùng làm cho một sai lầm mà có thể bị bắt ngay lập tức, nó là thích hợp