Java programming language c + +

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  • JDK 1.5 introduces several extensions to the Java programming language. One of these is the introduction of generics. This tutorial is aimed at introducing you to generics. You may be familiar with similar constructs from other languages, most notably C++ templates. If so, you’ll soon see that there are both similarities and important differences. If you are not familiar with look-a-alike constructs from elsewhere, all the better; you can start afresh, without unlearning any misconceptions. Generics allow you to abstract over types.

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  • JDK 1.5 introduces several extensions to the Java programming language. One of these is the introduction of generics. This tutorial is aimed at introducing you to generics. You may be familiar with similar constructs from other languages, most notably C++ templates. If so, you’ll soon see that there are both similarities and important differences. If you are not familiar with look-a-alike constructs from elsewhere, all the better; you can start afresh, without unlearning any isconceptions.

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  • Chapter 0 - Introduction to computers and programming languages. This chapter present some background information on computers and programming languages in this optional chapter, provide a brief history of computers from the early days to present and describe the components found in today’s computers. This chapter also present a brief history of programming languages from low-level machine languages to today’s objectoriented languages.

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  • Chapter 2 - Getting started with Java. After you have read and studied this chapter, you should be able to: Identify the basic components of Java programs; write simple Java programs; describe the difference between object declaration and creation; describe the process of creating and running Java programs; use the Date, SimpleDateFormat, String, and Scanner standard classes; develop Java programs, using the incremental development approach.

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  • As you can guess from the title, this book is set up so that you can teach yourself the C,programming language in 21 days. Despite stiff competition from languages such as C++, Java, and C#, C remains the language of choice for people who are just learning programming. For reasons we detail on Day 1, you can’t go wrong in selecting C as your programming language.

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  • C# (pronounced “See Sharp”) is a simple, modern, object-oriented, and type-safe programming language. C# has its roots in the C family of languages and will be immediately familiar to C, C++, and Java programmers. C# is standardized by ECMA International as the ECMA-334 standard and by ISO/IEC as the ISO/IEC 23270 standard. Microsoft’s C# compiler for the .NET Framework is a conforming implementation of both of these standards.

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  • Chapter 1 - Introduction to object-oriented programming and software development. The purpose of this chapter is to give you a feel for object-oriented programming and to introduce a conceptual foundation of object-oriented programming. Another purpose of this chapter is to introduce the software development process.

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  • Chapter 3 - Numerical data. After you have read and studied this chapter, you should be able to: Select proper types for numerical data; write arithmetic expressions in Java; evaluate arithmetic expressions using the precedence rules; describe how the memory allocation works for objects and primitive data values; write mathematical expressions, using methods in the Math class; generate pseudo random numbers.

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  • Chapter 6 - Repetition statements. In this chapter we will cover another group of control statements called repetition statements. Repetition statements control a block of code to be executed for a fixed number of times or until a certain condition is met. We will describe Java’s three repetition statements: while, do–while, and for.

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  • Program correctness guarantees correct results for all valid input. But what happens when the input is invalid? Another important criterion of program reliability is the robustness, which measures how well the program runs under various conditions. In this chapter, we will describe how to code this exception-handling mechanism in Java to improve the program’s robustness.

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  • Chapter 9 - Characters and strings. After you have read and studied this chapter, you should be able to: Declare and manipulate data of the char data type; write string processing program, applicable in areas such as bioinformatics, using String, StringBuilder, and StringBuffer objects; differentiate the three string classes and use the correct class for a given task; specify regular expressions for searching a pattern in a string; use the Pattern and Matcher classes; compare the String objects correctly.

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  • Chapter 10 introduce to Arrays and collections. After you have read and studied this chapter, you should be able to: Manipulate a collection of data values, using an array; declare and use an array of primitive data types in writing a program; declare and use an array of objects in writing a program; define a method that accepts an array as its parameter and a method that returns an array; describe how a two-dimensional array is implemented as an array of arrays; manipulate a collection of objects, using lists and maps.

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  • Chapter 12 - File input and output. After you have read and studied this chapter, you should be able to: Include a JFileChooser object in your program to let the user specify a file; write bytes to a file and read them back from the file, using FileOutputStream and FileInputStream; write values of primitive data types to a file and read them back from the file, using DataOutputStream and DataInputStream;...

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  • Chapter 13 - Inheritance and polymorphism. After you have read and studied this chapter, you should be able to: Write programs that are easily extensible and modifiable by applying polymorphism in program design; define reusable classes based on inheritance and abstract classes and abstract methods; differentiate the abstract classes and Java interfaces; define methods, using the protected modifier; parse strings, using a String Tokenizer object.

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  • Chapter 14 - GUI and event-driven programming. In this chapter, students will be able to: Define a subclass of JFrame to implement a customized frame window; write event-driven programs using Java's delegation-based event model; arrange GUI objects on a window using layout managers and nested panels; write GUI application programs using JButton, JLabel, ImageIcon, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, and JSlider objects from the javax.swing package.

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  • Chapter 2 - Getting started with Java. We will describe the basic structure of simple Java programs in this chapter. We will also describe the steps you follow to run Java programs. We expect you to actually run these sample programs to verify that your computer (either your own or the one at the school’s computer center) is set up properly to run the sample programs presented in the book. It is important to verify this now.

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  • Pointers are the powerful feature of C and (C++) programming, which differs it from other popular programming languages like: java and Visual Basic. Pointers are used in C program to access the memory and manipulate the address. This chapter will introduce simple pointers, inviting you refer lecture for more details.

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  • The ideas discussed in this chapter provide a basis for describing the syntax of a complete programming language. However, so as not to be overwhelmed by the details, we have chosen to define a subset of C, a language that we call Clite. This language should be familiar to anyone who has written a program inC, C++. or Java. This chapter presents the following content: Lexical syntax, concrete syntax.

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  • What is ASP? – Server-side scripting technology – Files containing HTML and scripting code – Access via HTTP requests – Scripting code is interpreted on server side • What can I do with ASP? – Easily and quickly create simple Web applications – Generate dynamic Web content – Client-side scripting for validation – Access COM components to extend functionality

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  • Hello, and welcome to Developing Intranet Applications with Java. I hope you enjoy this book as much as I enjoyed writing it. This is a book that represents a lot of work in the area of Java application programming and design. It is designed to hold your hand while you journey through the hills and valleys of Java application programming. You needn't be creating Intranet applications specifically to use this book. It does, however, focus on corporate and Intranet application development. More importantly, its focus is Java application programming.

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