(BQ) Part 2 book "Engineering mechanics - Statics and dynamics" has contents: Kinematics of a particle, force and acceleration, planar kinematics of a rigid body, planar kinetics of a rigid body - Force and acceleration, planar kinetics of a rigid body - Work and energy, planar kinetics of a rigid body - Impulse and momentum, three - Dimensional kinematics of a rigid body,...and other contents.
Fluid Kinematics deals with the motion of
fluids without necessarily considering the
forces and moments which create the
motion. Two ways to describe motion are Lagrangian and
Lagrangian description of fluid flow tracks the position
and velocity of individual particles. (eg. Brilliard ball on a
(BQ) The book empowers students to succeed in the whole learning experience. Hibbeler achieves this by calling on his everyday classroom experience and his knowledge of how students learn inside and outside of lecture.
where V is the volume worn away, W is the normal load, x is the sliding distance, H is the hardness of the surface being worn away, and k is a nondimensional wear coefficient dependent on the materials in contact and their exact degree of cleanliness. The term k is usually interpreted as the probability that a wear particle is formed at a given asperity encounter. Equation (21.5) suggests that the probability of a wear-particle formation increases with an increase in the real area of contact, Ar (Ar = W=H for plastic contacts), and the sliding distance. ...
Lectures "Classical mechanics: A critical introduction" has contents: Kinematics - The mathematical description of motion, newton's first and third laws - Statics of particles, newton's second law; dynamics of particles; conservation and non conservation of mo mentum, work and energy, simple harmonic motion,... and other contents.
Whenever I withdrew to the computer room, my wife would say that I was
off to my “fun and games.” I would flatly deny this accusation, saying that
it was serious work that I was involved in. But later, when I emerged with a twinkle
in my eye and excitedly asked her to take a look at my latest rendering, I knew that
she was right. Working with 3D graphics is pure “fun and games.”
My goal in writing this book was to take all my fun years of playing in 3D and boil
them down into something that’s worthwhile for you—the reader. This goal was