Xem 1-20 trên 70 kết quả Learn c# i
  • “I’ve never read a computer book cover to cover, but this one held my interest from the first page to the last. If you want to learn C# in depth and have fun doing it, this is THE book for you.” — Andy Parker, fledgling C# programmer “Head First C# is a great book for hobbyist programmers. It provides examples and guidance on a majority of the things [those] programmers are likely to encounter writing applications in C#.” —Peter Ritchie, Microsoft MVP (2006-2007), Visual Developer, C# “With Head First C#, Andrew and Jenny have presented an excellent tutorial on learning...

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  • I’ve never read a computer book cover to cover, but this one held my interest from the first page to the last. If you want to learn C# in depth and have fun doing it, this is THE book for you.” — Andy Parker, fledgling C# programmer “It’s hard to really learn a programming language without good engaging examples, and this book is full of them

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  • Many years ago, when I had to learn C overnight to make a living as a programmer (this was before C++), I would have given half my salary to find a mentor, a person would say, “Here are the potholes in the road...errors that you are sure to make in learning C. And here’s how to steer around them.” Instead, I had to sweat and groan through every error a person could make. I’m not just talking about programmers who can write or writers who can program. Each of those is rare enough. Much rarer still is the person who is programmer, writer, and teacher—someone who will...

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  • In this chapter, you will: Learn what a stream is and examine input and output streams; explore how to read data from the standard input device; learn how to use predefined functions in a program; explore how to use the input stream functions get, ignore, putback, and peek;…

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  • I.Circle the old one.(1p) 1. A.badmintion B.tomorrow C.tonight D.yesterday 2. A.good B.great ...

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  • AT THIS POINT, you’re probably asking yourself, “Why should I learn another language? Why not use C++?” (or VB or Java or whatever your preferred language is). At least, you were probably asking yourself that before you bought the book. Languages are a little bit like power tools. Each tool has it’s own strengths and weaknesses. Though I could use my router to trim a board to length, it would be much easier if I used a miter saw. Similarly, I could use a language like LISP to write a graphics-intensive game, but it would probably be easier to use C++.

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  • It is not necessary to learn the Windows API in order to begin using the Microsoft Foundation Class (MFC) Library of C++ classes; you do not even have to know more than a few basic C++ concepts in order to begin. I have been teaching extension classes through the University of California, Berkeley, since 1993. My students have ranged from expert to beginning Windows programmers.

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  • Many people say that by looking at a person’s dog, you can tell what the person is like. Well, the picture is of my dog Louys, an English bulldog. And yes, my English bulldog and I have many common characteristics. But what about the biography of the author, CHRISTIAN GROSS? It’s pretty simple: I’m a guy who has spent oodles of time strapped to a chair debugging and taking apart code. In fact, I really enjoy this business we call software development. I have loved it ever since I learned how to peek and poke my first bytes....

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  • WELCOME TO Ivor Horton’s Beginning Visual C++ 2012. With this book, you can become an effective C++ programmer using Microsoft’s latest application-development system, Visual Studio 2012. I aim to teach you the C++ programming language, and then how to apply C++ in the development of your own Windows applications. Along the way, you will also learn about many of the exciting new capabilities introduced by this latest version of Visual C++. Visual C++ 2012 comes as part of any of the editions of the Microsoft development environment Visual Studio 2012.

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  • Bài giảng điện tử E-learning: Ôn nhóm chữ cái b, d, đ, i, t, c, h, k do Nguyễn Thị Thanh Huyền biên soạn trình bày một số trò chơi tư duy giúp cho bé nhận dạng và nhớ được các chữ cái cùng như làm quen với các con vật. Đây là một tài liệu hữu ích dành cho các bạn sinh viên Sư phạm và những ai quan tâm đến lĩnh vực này dùng làm tài liệu học tập và nghiên cứu.

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  • I’ve taught DirectX and XNA game development courses at Neumont University for the past several years, and I’ve been repeatedly frustrated by my inability to find the right book for these classes. There are numerous books on the subject, but none that I felt fit the goals of my classes (introductory college-level game development courses targeted to an audience familiar with C#) or that presented the material in a style and sequence I felt was appropriate.

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  • In the first edition of this book, I decided to assume that someone else had taught you C and that you have at least a reading level of comfort with it. My primary focus was on simplifying what I found difficult – the C++ language. In this edition I have added a chapter that is a very rapid introduction to C, assuming that you have some kind of programming experience already. In addition, just as you learn many new words intuitively by seeing them in context in a novel, it’s possible to learn a great deal about C from the context in which it is...

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  • The purpose of this book is to teach you the syntax and semantics of the C# programming language in as clear a manner as possible. C# is a wonderful programming language! I love coding in it. I don’t know how many programming languages I’ve learned over the years, but C# is by far my favorite. I hope that by using this book, you can gain an appreciation for C#’s beauty and elegance. Most books teach programming primarily using text.

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  • This Book How to Contact Us Acknowledgments Part I: Cocoa Overview and Foundation Chapter 1. Introduction to Cocoa Section 1.1. The Mac OS X Programming Environment Section 1.2. Cocoa Defined Section 1.3. The Cocoa Frameworks Section 1.4. Languages Section 1.5. The Foundation Framework Section 1.6. The Application Kit Framework Chapter 2. Cocoa Development Tools Section 2.1. Installing the Developer Tools Section 2.2. Interface Builder Section 2.3. Other Tools Section 2.4. Exercises Chapter 3. Object-Oriented Programming with Objective-C Section 3.1. Introducing Objects Section 3.2.

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  • OVER THE PAST 30 YEARS I’VE WRITTEN 18 BOOKS on various programming topics. You might wonder, why so many…? Didn’t I get it right the fi rst time? Well, no, I didn’t…not really. When I wrote my fi rst book more than 30 years ago, object-oriented programming (OOP) was obscure at best and unknown to most. Like so many others, I had to go through the OOP learning process before I could appreciate what OOP was all about. I have a feeling that there are a lot of people out there who still feel that way. Each time I teach a programming class, I learn new...

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  • After completing this unit, you should be able to: Learn about control structures; examine relational and logical operators; explore how to form and evaluate logical (boolean) expressions; discover how to use the selection control structures if, if...else, and switch in a program; learn to use the assert function to terminate a program;...

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  • Lecture C++ programming: from problem analysis to program design - Chapter 6: User-defined functions I. In this chapter, you will: Learn about standard (predefined) functions and discover how to use them in a program; learn about user-defined functions; examine value-returning functions, including actual and formal parameters; explore how to construct and use a value-returning, user-defined function in a program.

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  • In this chapter, we concentrate on how to adapt the general iostreams framework presented in Chapter 10 to specific needs and tastes. A number of ways are presented in which we can tailor input and output to our needs. In this chapter, you learned to: Input and output, numeric output, file modes, string streams, line-oriented input.

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  • Lecture Programming principles and practice using C++ - Chapter 16 introduce graphical user interfaces. In this chapter, you learned to: Perspective (I/O alternatives, GUI, layers of software), GUI example, GUI code (callbacks). Inviting you refer.

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  • In this chapter, you will learn how to programmatically create (and destroy) a directory system as well as move data into and out of various streams (file based, string based, memory based, etc.). The latter part of this chapter examines the role of isolated storage, which allows you to persist per-user data into a safe sandbox, regardless of the security settings of a target machine.

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