For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.
PHP and MySQL are quickly becoming the de facto standard for rapid development of dynamic, database-driven web sites. This book is perfect for newcomers to programming as well as hobbyists who are intimidated by harder-to-follow books. With concepts explained in plain English, the new edition starts with the basics of the PHP language, and explains how to work with MySQL, the popular open source database. You then learn how to put the two together to generate dynamic content.
When I finished my first degree in law back in 1993, I was very proud and a little bit
exhausted from the long learning period. So I decided to relax by playing a new game by
NovaLogic called Comanche.
I started the night of January 11th and finished about three days later with only a few hours
of sleep. With the new experience in my head, I decided to start computer game programming.
My goal was to program a terrain engine like Comanche. My then-girlfriend—now
wife—looked a little bit confused when a young, recently-graduated lawyer told her that
was going to be a game programmer....
Programming isn't hard. But it is hard to find learning materials that teach you to do interesting things with programming. Other computer books go over many topics that most newbie coders don't need. This book will teach you how to program your own computer games. You will learn a useful skill and have fun games to show for it! This book is for: Complete beginners who wants to teach themselves computer programming, even if they have no previous experience programming. Kids and teenagers who want to learn computer programming by creating games. Kids as young as 9 or 10 years...
Developers the world over talk about Programming Ruby and the Ruby language. . .
“Ruby is a wonderfully powerful and useful language, and whenever I’m working with it, this book is at my side.” Martin Fowler, Chief Scientist, ThoughtWorks “If your world revolves around Java, as mine did, then you need this outstanding book to learn all the wonderful things you’re missing. There’s just one catch: you’ll be spoiled from then on. Indeed, after reading just a few pages of Programming Ruby, programming in any language other than Ruby will feel like you’re pushing rope.
Get a thorough introduction to ADO.NET Entity Framework 4 -- Microsoft's core framework for modeling and interacting with data in .NET applications. The second edition of this acclaimed guide provides a hands-on tour of the framework latest version in Visual Studio 2010 and .NET Framework 4. Not only will you learn how to use EF4 in a variety of applications, you'll also gain a deep understanding of its architecture and APIs.
Assembly is a low-level programming language that’s one step above a computer’s native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.
Why learn F#? With this guide, you’ll learn how this multi-paradigm language not only offers you an enormous productivity boost through functional programming, but also lets you develop applications using your existing object-oriented and imperative programming skills. You’ll quickly discover the many advantages of the language, including access to all the great tools and libraries of the .NET platform.
The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR.
. It lets you quickly develop next-generation web applications based on JSF 2/Ajax. In this definitive RichFaces 4 book, instead of using JBoss Tools, the author bases all examples on Maven so that any IDE can be used—whether it's NetBeans, Eclipse, JBoss or even Spring. Practical RichFaces also describes how to best take advantage of RichFaces—the integration of the Ajax4jsf and RichFaces libraries—to create flexible and powerful programs. Assuming some JSF background, it shows how you can radically reduce programming time and effort to create rich AJAX-based applications.
So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.
This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more.
Linux Pocket Guide provides an organized learning path for Linux use, rather than Linux programming and system administration. You’ll find options for the most useful commands, grouped by functionality. For novices who need to get up to speed on Linux use, and experienced users who want a concise and functional reference, this guide provides quick answers.
As a baby, one of our earliest stimuli is that of human faces. We rapidly learn to identify, characterize and eventually distinguish those who are near and dear to us. We accept face recognition later as an everyday ability. We realize the complexity of the underlying problem only when we attempt to duplicate this skill in a computer vision system. This book is arranged around a number of clustered themes covering different aspects of face recognition.
With the completely revised and thoroughly updated Java Cookbook, 2nd Edition, Java developers like you will learn by example, try out new features, and use sample code to understand how new additions to the language and platform work--and how to put them to work for you.
Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.
Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts.
graduate from short scripts to much larger programs, using features that make Perl a general-purpose language. This gentle but thorough guide introduces you to modules, complex data structures, and object-oriented programming.
Each chapter is small enough to be read in just an hour or two, ending with exercises to help you practice what you’ve learned.
Expanded to include a broader range of problems than the bestselling first edition, Finite Element Method Using MATLAB: Second Edition presents finite element approximation concepts, formulation, and programming in a format that effectively streamlines the learning process. It is written from a general engineering and mathematical perspective rather than that of a solid/structural mechanics basis.
The Self-Organizing Map (SOM) is a neural network algorithm, which uses a competitive learning technique to train itself in an unsupervised manner. SOMs are different from other artificial neural networks in the sense that they use a neighborhood function to preserve the topological properties of the input space and they have been used to create an ordered representation of multi-dimensional data which simplifies complexity and reveals meaningful relationships. Prof. T. Kohonen in the early 1980s first established the relevant theory and explored possible applications of SOMs. ...