Applied WPF 4 in Context sets the standard for leveraging the latest Windows user interface technology in your business applications.
Using this book, you'll learn how to implement world-class Windows Professional Foundation (WPF) solutions in a real-world line of business applications, developing the code from the ground up, and understand how to apply best development practices and related .NET products and technologies to your solutions.
If you want to learn how to build killer user interfaces for Windows and the web, then this book is for you. It arms you with the tools and code you'll need to effectively utilize the Windows Presentation Foundation (WPF). From creating appealing graphics and animated structures to enhancing performance and security, you'll be programming in no time.
First you'll explore the WPF framework and learn how to develop basic applications with ASP.NET or Visual Basic(r).
In this chapter, we looked at the different classes which are part of the MVC
architecture in Ext JS as well as Sencha Touch. We also looked at the function of each
of these classes and saw the differences in their behavior and usage. In addition to
the common classes—application, controller, model, view (component)—we also
looked at the Touch-specific way to handle profiles to encapsulate device-specific
behaviors and layout in the applications. Also, we saw how to set up the routes in
a Touch application and have the history tracking in place.
ndjineers Matthew Adams and Ian Griffiths have just released "Programming C# 4.0", published by O'Reilly Media.
This bestselling tutorial shows you how to build web, desktop, and rich Internet applications using C# 4.0 with .NET's database capabilities, UI framework (WPF), extensive communication services (WCF), and more. The sixth edition covers the latest enhancements to C#, as well as the fundamentals of both the language and framework. You'll learn concurrent programming with C# 4.0, and how to use .
Pixel Shaders are one of the more powerful graphic tools available for XAML programmers.
I first encountered them in the Windows Presentation Foundation 3.5 SP1 release
and was completely smitten. It didn’t take long to learn that I could create custom
shaders, commonly called Effects in WPF, and add them to my projects. Excited by the
prospect, I started my research and soon learned that shaders are written in a language
called High Level Shader Language (HLSL). I like programming challenges and learning
new technologies, so I set off to learn more about custom shaders.