A million of you folks out there have bought an iPhone. (We’ve got a half-dozen of them in use around the Macworld offices, too.) And judging by Apple’s fresh new $399 price tag for the 8GB iPhone, a whole lot of people will be buying them in the coming months, too.
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
Possessing a language is one of the central features that distinguishes
humans from other species. Many people share the intuition that they think
“in” language, hence that the absence of language would, ipso facto, be the
absence of thought.
iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, p