Xem 1-20 trên 57 kết quả Media art
  • As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines.

    pdf50p ken333 07-06-2012 58 18   Download

  • It should be first pointed out that French artists who taught "L'Ecole Superieux des Beaux Arts de L'Indochine" (The College of Fine Arts of Indochina) opened in Hanoi in 1925 were blazetrailers of contemporary arts of Vietnam. European arts have had much imprint on Vietnam's. Whatever "ism" have existed in Europe whether Classical Naturalism, Medieval Religionism, Post Impressionism, Cubism, Expressionism, Surrealism, Abstractionism... and even present-day Installation and Land Art..., all turn up in Vietnam.

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  • Four acknowledged experts in search engine optimization share guidelines and innovative techniques that will help you plan and execute a comprehensive SEO strategy. This second edition brings you up to date on recent changes in search engine behavior—such as new ranking methods involving user engagement and social media—with an array of effective tactics, from basic to advanced. Comprehend SEO’s many intricacies and complexities

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  • In the last five years, the Internet has vastly enhanced our ability to display images to each other, and we can now think of ourselves not just as viewers and consumers of images but as makers and users of them ourselves. Indeed, if on the Internet we do not use images, we appear stuck in print culture and oblivious to the possibilities of the new medium. We can of course avoid giving these impressions by including some wallpaper and a few bits of eye candy, without thereby getting very far at all into graphics as a mode of conveying meaning....

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  • Discover how your community can become a reliable support network, a valuable source of new ideas, and a powerful marketing force. This expanded edition shows you how to keep community projects on track, make use of social media, and organize collaborative events. Interviews with 12 community management leaders, including Linus Torvalds, Tim O’Reilly, and Mike Shinoda, provide useful insights.

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  • The book are the best you can find about safety of process. All the chapters represent the state of the art of knowledge of the specific argument. Theory and practice are combined in a harmonious and unitary description. Unfortunately is not available, for consultants and designers outside of academia, even for a fee, the solution manual. And this, I think, is the MOST IMPORTANT limitation of the manual.

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  • Some hackers destroy people's files or entire hard drives; they're called crackers or vandals. Some novice hackers don't bother learning the technology, but simply download hacker tools to break into computer systems; they're called script kiddies. More experienced hackers with programming skills develop hacker programs and post them to the Web and to bulletin board systems. And then there are individuals who have no interest in the technology, but use the computer merely as a tool to aid them in stealing money, goods, or services.

    pdf577p duypha 07-08-2009 81 27   Download

  • CREATING GAME ART FOR 3D ENGINES- P1: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

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  • CREATING GAME ART FOR 3D ENGINES- P10: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

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  • CREATING GAME ART FOR 3D ENGINES- P4: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 54 9   Download

  • While the basics of HTTP are elegantly simple, the protocol's advanced features are notoriously confusing, because they knit together complex technologies and terminology from many disciplines. This book clearly explains HTTP and these interrelated core technologies, in twenty-one logically organized chapters, backed up by hundreds of detailed illustrations and examples, and convenient reference appendices. HTTP: The Definitive Guide explains everything people need to use HTTP efficiently -- including the "black arts" and "tricks of the trade" -- in a concise and readable manner....

    pdf658p hoa_can 29-01-2013 27 9   Download

  • CREATING GAME ART FOR 3D ENGINES- P2: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 39 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P3: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 45 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P6: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 52 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P7: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 55 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P8: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 51 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P9: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 55 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P11: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 52 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P12: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

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  • Without the support of so many others, this book would not have been possible. I would like to thank Jenifer Niles, Lance Morganelli, and Jennifer Blaney and Lee Kohse of Charles River Media for their patience and professionalism in seeing this book to fruition properly. Thanks to Jim Plant, Michael Kornet, Donetta Colbath, Jay Roth, and Chilton Web of Newtek (www.newtek.com) for listening to my suggestion to create “LightWave Rendition for Photoshop” and diligently coming through with it.

    pdf50p ptng13 30-05-2012 19 8   Download

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