This is a most excellent book: very well written, easy to read, and fun. In addition, any of Android’s quirks are explained along with just the right amount of detail to ensure quality programming principles are followed. Anthony Stevens Founder and CTO, PocketJourney and Top 20 Winner of Google Android Competition Ed Burnette covers an impressive amount of ground in a nicely compact book while retaining the popular Pragmatic style.
It's true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework--with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It's an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy.
By building a series of simple applications, you'll experience the advantages of using .
Adobe Flash is an ideal choice for developing rich interactive content for "Flash-enabled" mobile devices; and with this book, you'll learn how to create unique applications with Flash Lite. Through a series of code samples and extensive example applications, you'll explore the core concepts, key features, and best practices of the Flash Lite player. Coverage reveals various ways to develop Flash mobile content, create applications with a cross-platform programming framework based on the Model, View and Controller concept, and use a number of open web and device manufacturer service APIs....
With employees, rather than the IT department, now driving the decision of which devices to use on the job, many companies are scrambling to integrate enterprise applications. Fortunately, enterprise developers can now create apps for all major mobile devices using C#/.NET and Mono, languages most already know. A team of authors draws on their vast experiences to teach you how to create cross-platform mobile applications, while delivering the same functionality to PC's, laptops and the web from a single technology platform and code-base.
Android is an open source software toolkit for mobile phones that was
created by Google and the Open Handset Alliance. It’s inside millions of
cell phones and other mobile devices, making Android a major platform
for application developers. Whether you’re a hobbyist or a professional
programmer, whether you are doing it for fun or for profit, it’s time to
learn more about developing for Android. This book will help you get
Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for BREW, J2ME, Palm, Windows Mobile, and Android--some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.
How do I create fast and responsive mobile websites that work across a range of platforms?
For developers dealing with the proliferation of mobile devices each with unique screen sizes
and performance limitations, it is an important question. This cookbook provides the answer.
You will learn how to apply the latest HTML5 mobile web features effectively across a range
of mobile devices.
HTML5 Mobile Development Cookbook will show you how to plan, build, debug, and optimize
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.
Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!...
“If you have been considering buying a book about mobile development that is cross‑browser and cross‑vendor, you should stop right now and buy Head First Mobile Web. It’s written by amazingly smart people [who] have great experience on mobile and don’t stop at one platform, but work on all of them. Many developers spend days arguing [whether] they should go native or web. This book smoothly goes from introductory topics to advanced ones, giving you all the needed information to create exciting content for mobile.
Mobile telecommunications emerged as a technological marvel allowing for access to
personal and other services, devices, computation and communication, in any place and
at any time through effortless plug and play. This brilliant idea became possible as the
result of new technologies developed in the areas of computers and communications that
were made available and accessible to the user.
AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as:
While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear.
Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite....
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L.
Learn to develop Android apps with this complete yet gentle introduction to the Android platform. Out of all the books on Android, Hello, Android has the best ﬂow and coverage for developers new to this platform. You’ll be writing Android apps in no time! Marko Gargenta CEO, , Marakana.com The third edition of Hello, Android gets you on the fast track of Android application development, from the basic concepts to publishing to the Android Market. Ed shows his vast experience on the subject and even covers hard-to-ﬁnd topics such as multi-touch and OpenGL.
In just 24 sessions of one hour or less, learn how to build powerful applications for the world’s first complete, open, and free mobile platform: Android. Using this book’s straightforward, step-by-step approach, you’ll build a fully-featured Android application from the ground up and master the skills you need to design, develop, test, and publish powerful applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace....
The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.
Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems.