uilding your first mobile game using XNA" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we’ll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Gaming on the move has become very popular over recent years. With the arrival of the Nintendo Gameboy, people realized that they could take their games with them, and as technology has become more sophisticated these games have grown too, encompassing complex game mechanics, advanced 2D and 3D graphics, and engrossing stories and game worlds that the player can literally become lost within
"Sams Teach Yourself Unity Game Development in 24 Hours" will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.
While mobile games have been around for hundreds of years in one form or
another (everything from card games to dice), the genesis of modern, popular,
mobile video gaming can be traced back to the Nintendo Game Boy. The Game
Boy may not have been the first and it may not have been the best, but it did
make every kid, teenager, and some adults want to walk around playing Tetris
and Super Mario; feats that until then could only be accomplished on large
consoles that still had the stigma of being “a child’s toy.”...
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away....
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.
Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!...
Trong những năm gần đây, ngành công nghiệp Game và nội dung số đã phát triển với tốc độ rất nhanh. Số lượng các doanh nghiệp phát hành Game tại Việt Nam tuy chưa nhiều nhưng với doanh số lớn và tăng trưởng nhanh đã góp phần quan trọng vào sự phát triển doanh thu của ngành công nghiệp nội dung số: tăng trung bình khoảng 45%/năm, với doanh thu năm 2008 đạt 440 triệu USD (Theo Bộ Thông tin và truyền thông)....
Micro Java Game Development is your step-by-step guide to creating games for devices
that support J2ME/MIDP. The material covers a full range of topics, from a tour of all
available micro devices (PDAs, cell phones, and pagers) to a discussion of software
standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as
Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo IAppli).
Chapter by chapter, this book will guide you through the development of Micro
Racer, a professional-level game....
Ngày nay, sự phát triển về nhu cầu sở hữu các thiết bị kỹ thuật số mà
trong đó thiết bị di động có thị phần khá lớn. Sự đòi hỏi về mẫu mã, chất
lƣợng dịch vụ mà đặc biệt là tính năng của chiếc điện thoại, các phần mềm
tiện ích đi kèm đã kéo theo sự phát triển của các Hệ điều hành để các nhà
phát triển ứng dụng có thể thực hiện các ý tƣởng của mình.Các hệ điều hành
phổ biến đó nhƣ: Windows Mobile, Linux Mobile, Symbian…...
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.
Now, there’s a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design ...
This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like. Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with...
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere....
Ten apps included to help you get started on your very own exciting mobile app.
These apps include working with localization, social networks, geolocation, as well as the camera, audio, video, plugins, and more.
Apps cover the spectrum from productivity apps, educational apps, all the way to entertainment and games.
Explore design patterns common in apps designed for mobile devices
Mời các bạn cùng tham khảo nội dung bài viết "Phát triển game đơn giãn trên mobile" dưới đây để được hướng dẫn, giới thiệu về cách thức để phát triển một trò chơi đơn giãn trong J2ME,các thành phần giao diện người dùng có sẵn trong J2,... Đây là tài liệu tham khảo hữu ích cho các bạn chuyên ngành Công nghệ thông tin.
When people ask me what I do, in addition to telling them I can show them: I can pull out
my cell phone and demonstrate some of the games I’ve written for it. It’s a great time to be
a software developer because a pastime that’s so much fun—writing games for cell phones
and mobile devices—is now a huge growth industry.
The number of cell phones worldwide is well over