This book examines the changing workplace and shows how new technologies and demands have coupled to create a workforce that is more mobile than any other time in the past. Organizations are now driven to discover new ways to increase responsiveness and productivity. Learn how developing a meaningful mobility strategy for your organization -- one that embraces the technologies and meets the demands -- can help you fulfill the needs of both your workers and clients.
Mobile enterprise information systems will soon be one of the major applications of wireless technology. Java 2 Micro Edition is poised to be an important platform for developing wireless enterprise applications. Enterprise wireless applications allow workers to access crucial business information from any place at any time. This book covers the design, architecture, tools and development methodology for the Web Services that will be the killer app for this very promising platform. The author explains the value of mobile commerce and discusses architecture and system design considerations.
Thanks for your interest in developong applications for Android! Increasingly. People will access Interest- bases services using so call "non- traditional" means, such as mobile divices. The more we do in that space now, the more that people will help invest in that space to make it easier to build more powerful mobile applications in the future.
There are many Android programming guides that give you the basics. This book goes beyond simple apps into many areas of Android development that you simply will not find in competing books.
Whether you want to add home screen app widgets to your arsenal, or create more complex maps, integrate multimedia features like the camera, integrate tightly with other applications, or integrate scripting languages, this book has you covered.
This is a most excellent book: very well written, easy to read, and fun. In addition, any of Android’s quirks are explained along with just the right amount of detail to ensure quality programming principles are followed. Anthony Stevens Founder and CTO, PocketJourney and Top 20 Winner of Google Android Competition Ed Burnette covers an impressive amount of ground in a nicely compact book while retaining the popular Pragmatic style.
In Internet computing you only have to be concerned with the
outermost envelope. You use your e-mail program to create an envelope
around some text, write email@example.com on the outside,
and hit SEND. Even though you may be subconsciously aware
that this envelope gets put into another envelope and that into another
envelope, you certainly don’t worry about the details of those
other envelopes. Somehow all those envelopes get your message to
sguthery’s mail box at mobilemind.com.
If you are a web programmer, you need to know modern PHP. This book presents with many new areas in which PHP plays a large role. If you want to write a mobile application using geo-location data, Pro PHP Programming will show you how. Additionally, if you need to make sure that you can write a multilingual indexing application using Sphinx, this book will help you avoid the pitfalls.
Of course, Pro PHP Programming gives a thorough survey of PHP post-5.3. You'll begin by working through an informative survey and clear guide to object-oriented PHP. Then, you'll be set for the...
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you’re experienced with Java or Objective-C, you’ll gain the knowledge necessary for building well-engineered applications.
Government information is often not mobile friendly;
increasing accessibility (especially of local information) is
one way libraries can serve diverse users. Some libraries
are providing services of this type in a desktop-oriented
way already. This chapter discusses tools that can be used
to make such sites more mobile friendly, including ones
requiring little funds or technical background.
The most obvious way to leverage patrons’ mobile
devices is to put content on the Web.
Exploit the power of data-centric and data-driven Android applications with this practical tutorial Master the skills to build data-centric Android applications Go beyond just code by challenging yourself to think about practical use-cases with SQLite and others Focus on flushing out high level design concepts, before drilling down into different code examples In Detail We live in an increasingly data-centric and data-driven world. On top of that we live in a very mobile-centric world with the rise of Android smart phones and tablet devices and the surge in demand for the Android platform....
jQuery Mobile makes it easy for developers to add "native" mobile functionality to their sites and applications, delivering seamless experiences to customers using diverse mobile devices, all from a single code base. In this book, leading mobile expert Phil Dutson helps readers master the latest version of jQuery Mobile, even if they have no previous experience. In just 24 lessons of one hour or less, Dutson guides readers through every step of creating and customizing a mobile website with jQuery Mobile...
The Pros and Cons Why Write Native Applications? The Release Cycle Build It and They Will Come 1 2 3 4
Registering as an iOS Developer Enrolling in the iOS Developer Program The Mac Developer Program Installing the iOS SDK What Happens When There Is a Beta? Preparing Your iOS Device Creating a Development Certificate Getting the UDID of Your Development Device Creating an App ID Creating a Mobile Provisioning Profile Making Your Device Available for Developmen
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.
Now, there’s a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design ...
Step-by-step instructions carefully walk you through the most common HTML5 mobile development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.
Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems.