In the method of creating digital terrain model (DTM) by using digital photogrammetry, the picket sampling interval (PSI) plays an important role since it strongly influences on the production effectiveness and on the accuracy of created DTMs. The optimal value of PSI must be balanced between requirements of effectiveness and of accuracy. This research is focused on the influence of PSI on root mean square error (RMSE) of created DTM and on the number of error pickets (caused by limitation of image matching technique) that must be checked and corrected manually.
–Using the Process Editor to create a modified version of the sink process model.
–Adding a new statistic to compute ETE delay.
1. Create modified sink process model to compute ETE delay.
2. When there is a packet arrival, get the packet, obtain the creation time, write out its ETE
delay as a global statistic and destroy the packet.
3. Incorporate new sink process model into existing node model.
4. Create ETE delay statistic probe.
4. Run simulation for a duration of 2,000 seconds to ensure convergence.
5. Filter the “View Results” graphs to answer questions....
This book shows how to build complete 2D and 3D games with all essential components
from scratch; shapes, image effects, animation, 3D model creation and use,
graphics math, collision detection, 3D audio, split-screen, and networked games. All
code examples are presented in an easy-to-follow, step-by-step format. This book
targets development for the PC and Xbox 360 and introduces development for the
The immediate reason for the creation of this book has been the advent of Basel II.
This has forced many institutions with loan portfolios into building risk models, and,
as a consequence, a need has arisen to have these models validated both internally and
externally. What is surprising is that there is very little written that could guide consultants
in carrying out these validations. This book aims to fill that gap.
Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three dimensional solids. Solid modeling is distinguished from related areas of Geometric modeling and Computer graphics by its emphasis on physical fidelity . Together, the principles of geometric and solid modeling form the foundation of Computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects....
Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.
[ Team LiB ] 7.8 Generate Blocks Generate statements allow Verilog code to be generated dynamically at elaboration time before the simulation begins. This facilitates the creation of parametrized models
A tool is described which helps in the creation, extension and updating of lexical knowledge bases (LKBs). Two levels of representation are distinguished: a static storage level and a dynamic knowledge level. The latter is an object-oriented environment containing linguistic and lexicographic knowledge. At the knowledge level, constructors and filters can be defined. Constructors are objects which extend the LKB both horizontally (new information) and vertically (new entries) using the linguistic knowledge.
This paper deals with the automatic translation of route descriptions into graphic sketches. We discuss some general problems implied by such inter-mode transcription. We propose a model for an automatic text-to-image translator with a two-stage intermediate representation in which the linguistic representation of a route description precedes the creation of its conceptual representation.
Realizing Use cases in the Design Model, Communication Diagrams, Collaborations, Interactions, Lifelines and Links, Messages, Flow of Control, Creation and Deletion, Constructing Communication Diagrams.
For the purposes of this book, you also must install the AdventureWorks database for SQL
Server 2005. This database, which contains data for a fictitious cycling company, is a totally
new one specially designed and developed for SQL Server 2005 only. To start, you first install
the AdventureWorks creation script, and then you create the database.
Software engineering is about the creation of large pieces of software that consist of
thousands of lines of code and involve many person months of human effort.
One of the attractions of software engineering is that there is no one single best
method for doing it, but instead a whole variety of different approaches. Consequently
the software engineer needs a knowledge of many different techniques and tools. This
diversity is one of the delights of software engineering, and this book celebrates this by
presenting the range of current techniques and tools.
Model-View-Controller is a popular architecture among the software developers
to build scalable and maintainable applications. While most of the time we use
the server-side MVC architecture, with the complexity increasing in the Rich
Application Development, a similar architecture is needed on the client-side, as well.
The client-side MVC architecture allows us to de-couple the presentation from the
model and the controller logic.
Financial Risk Management FRM Part 1 Foundation of Risk Management Lecture Classifications of Risk defining risk, identifying the classifications of risks and explaining the role played by risk in value creation.
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects.