The possibility to connect to remote web services is a key feature for most Android apps. REST (Representational State Transfer) is the most popular architecture to provide web services to mobile devices and others. OAuth has recently become the web’s favorite way to authenticate and authorize users and apps, thanks to its capability to re-use popular web platforms accounts (Google, Facebook, Twitter). Spring for Android is an extension of the Spring Framework that aims to simplify the development of native Android applications....
Android in Action, Second Edition familiarizes the reader with the Android approach to mobile applications. The Android application framework is thoroughly explained and discussed within the current competitive landscape. Following the release of Android 2.0, this edition has been updated to cover hot topics such as Bluetooth integration, web development strategies, AppWidget framework, sensor management, the Android Native Development Kit, and localization.
Want to get started building applications for Android, the world’s hottest, fast-growing mobile platform? Already building Android applications and want to get better at it? This book brings together all the expert guidance–and code–you’ll need!
It seems an obvious question to ask at the beginning of an HLSL and shader book; what
exactly is a shader? It’s a small program or algorithm written explicitly to run on a
computer Graphics Processing Unit (GPU). It provides a way for developers to extend
the rendering capabilities of the GPU. Any program that works closely with graphics will
benefit from using shaders. The video game industry spins off custom shaders by the
thousands, they are as vital to game projects as business entity classes are to line of
Android - hệ điều hành dành cho điện thoại di động được phát triển bởi Google ngày càng trở nên phổ biến với việc các hãng điện thoại liên tục ra mắt các mẫu điện thoại sử dụng android.Android được xây dựng trên nhân Linux và được phân phối miễn phí.
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0.
Android is one of the major players in the mobile phone market.Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework.
Joomla! is one of the most popular open source Content Management Systems, actively developed and supported by a world-wide user community. Although it's a fun and
feature-rich tool, it can be challenging to get beyond the basics with Joomla! and build a mobile website that meets your needs perfectly. Using this book you can create dynamic, interactive mobile web sites that perfectly fit your needs.
Pixel Shaders are one of the more powerful graphic tools available for XAML programmers.
I first encountered them in the Windows Presentation Foundation 3.5 SP1 release
and was completely smitten. It didn’t take long to learn that I could create custom
shaders, commonly called Effects in WPF, and add them to my projects. Excited by the
prospect, I started my research and soon learned that shaders are written in a language
called High Level Shader Language (HLSL). I like programming challenges and learning
new technologies, so I set off to learn more about custom shaders.
Cracking iPhone and Android Native Development takes you, the developer, through the same mobile software development project on both platforms, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation—by the time you get to the end, you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach.
It's true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework--with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It's an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy.
By building a series of simple applications, you'll experience the advantages of using .
Flex Mobile in Action teaches you to use the powerful open source Flex platform to create applications that can stretch across Apple iOS, Android, and BlackBerry devices. It focuses on practical application development techniques such as accessing native device capabilities, choosing the right architectural patterns, building data access models, and more. For developers new to Flex, the book provides a quick overview that will get you started in no time.
Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices.