Xem 1-20 trên 75 kết quả Object diagram
  • Class & Object Diagrams - Software Design Methodology includes UML class diagrams; class diagrams vs object diagrams; relationships; dependency; association; association name; association multiplicity; multiplicity example; multiplicity symbols; association role names; classes versus objects; class diagram example; aggregation; inheritance (generalization); multiple inheritance.

     

    pdf36p ngkhacvu 22-05-2015 14 3   Download

  • This chapter presents the following content: What is UML? essentials of UML class diagrams, associations and multiplicity, generalization, object diagrams, more advanced features of class diagrams, the basics of Object Constraint Language, a class diagram for genealogy,...

    ppt66p youcanletgo_05 23-01-2016 5 1   Download

  • Chapter 5 - Modeling with classes. In this chapter you will learn about the following: How to properly use the most essential features of UML class diagrams: classes, associations, generalizations and interfaces; the basics of Object Constraint Language (OCL); typical problems you will encounter when modeling with class diagrams; a step-by-step process for systematically developing class diagrams; basic techniques for implementing class diagrams in Java.

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  • Roughly, shows how relevant system concepts are structured and interrelated. Represented by UML class diagram ...

    ppt56p ken1802 06-04-2011 85 22   Download

  • There has been an ongoing debate on how best to document a software system ever since the first software system was built. Some would have us writing natural language descriptions, some would have us prepare formal specifications, others would have us producing design documents and others would want us to describe the software thru test cases. There are even those who would have us do all four, writing natural language documents, writing formal specifications, producing standard design documents and producing interpretable test cases all in addition to developing and maintaining the code.

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  • Object-Oriented Design includes the waterfall model; useful texts; the importance of modeling; the unified modeling language; notation classes, interface, collaboration & use case, active class, component & node, b & states, grouping and annotation, relationships; diagrams in UML; the hello world example.

     

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  • Object-Oriented Design II presents of modeling classes; noun identification a library example, a library example; candidate classes; relations between classes; operations; class diagram; rough sketch wholesale system, wholesale system, expanding a class modeling financial information and some thing else.

    pdf22p ngkhacvu 22-05-2015 12 4   Download

  • Object - Oriented Design III provides about modeling dynamic aspects of systems; bouncing ball diagrams; actions on objects; sequence diagram change in cornell program, borrow copy of a book; class inheritance diagram; painting mechanism; process modelingparallel activities; implementation modeling; component diagram.

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  • The library TB-SYMKEYS 2.2 helps you create HMI applications with flow charts efficiently, e.g. for water management applications. The new library supports both GT and GN terminals. For GT panels, this product contains a floating icon library and four key libraries which can be integrated into GTWIN. For the GN series, this product contains sample projects for Movicon with all symbols. Each symbol functions as a button that can open a new page, switch equipment directly, or just as call up info.

    pdf9p vanhieukty2k 23-08-2012 41 3   Download

  • Chapter 4: Object-Oriented Data Modeling includes about Introduction, UML Language, Object-Oriented Modeling, Object Modeling Example, Tranform Class Diagram to Relational Database Schema and some thing else.

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  • Systems Analysis and Design: Chapter 7 - Using Dataflow Diagram's Objectives is Comprehend the importance of using logical and physical data flow diagrams (DFDs) to graphically depict movement for humans and systems in an organization.

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  • Systems Analysis and Design: Chapter 18 - Object-Oriented Systems Analysis and Design Using UML's Objectives is Understand what object-oriented systems analysis and design is and appreciate its usefulness; Apply the steps used in UML to break down the system into a use case model and then a class model.

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  • Lecture Object-oriented software engineering - Chapter 8 presents the following content: Interaction diagrams, state diagrams, activity diagrams, implementing classes based on interaction and state diagrams, difficulties and risks in modeling interactions and behavior.

    ppt48p youcanletgo_05 23-01-2016 12 1   Download

  • Chapter 6 introduces you to object-oriented programming. The topics discussed in this chapter are: Object-oriented programming overview, UML class diagram, first OOP class, private and public access, driver class, reference variables and instantiation, calling a method, calling object.

    ppt41p tangtuy06 01-04-2016 8 1   Download

  • Chapter 6 - Using design patterns. In the previous chapter, we looked at UML class diagrams. This chapter continues the study of the static view of software by looking at typical patterns found in class diagrams. These patterns recur in many designs; by learning and using them you are reusing the collective experience of many software developers.

    ppt42p tangtuy06 01-04-2016 4 1   Download

  • Chapter 8 - Modeling interactions and behavior. In this chapter, we look at how to model system dynamics, focusing on two aspects: interactions and behavior. An interaction model shows a set of actors and objects interacting by exchanging messages. A behavior model shows how an object or system changes state in reaction to a series of events.

    ppt49p tangtuy06 01-04-2016 6 1   Download

  • Introduction to java programming: Chapter 7 - Objects and Classes's Objectives is to understand objects and classes and use classes to model objects; learn how to declare a class and how to create an object of a class; understand the roles of constructors and use constructors to create objects; use UML graphical notations to describe classes and object.

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  • Having learned the material in earlier chapters, you are able to solve many programming problems using selections, loops, methods, and arrays. However, these Java features are not sufficient for developing graphical user interfaces and large-scale software systems. This chapter begins the introduction of object-oriented programming, which will enable you to develop GUI and large-scale software systems effectively.

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  • UML sử dụng một hệ thống ký hiệu thống nhất biểu diễn các Phần tử mô hình (model elements). Tập hợp các phần tử mô hình tạo thành các Sơ đồ UML (UML diagrams). Có các loại sơ đồ UML chủ yếu sau: Sơ đồ lớp (Class Diagram) Sơ đồ đối tượng (Object Diagram) Sơ đồ tình huống sử dụng (Use Cases Diagram) Sơ đồ trình tự (Sequence Diagram) Sơ đồ cộng tác (Collaboration Diagram hay là Composite Structure Diagram) ...

    pdf14p kemoc4 25-05-2011 190 82   Download

  • Chúng ta đã tìm hiểu về các thành phần cấu trúc quan trọng của UML. Trong bài này, chúng ta tìm hiểu về một thành phần giúp biểu diễn những thay đổi trạng thái của object diễn ra theo thời gian.

    pdf7p vietcuong86 23-04-2010 325 80   Download

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