Opengl es

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  • WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication.

    pdf316p fangfangfang 06-04-2012 195 82   Download

  • Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.

    pdf316p phungnguyet_123 20-02-2013 60 22   Download

  • In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator!

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  • In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!

    pdf362p caucaphung 05-02-2013 35 7   Download

  • OpenGL ES là một sản phẩm miễn phí bao gồm các hàm API cho phép tạo các ứng dụng 2D, 3D trên các ứng dụng nhúng – bao gồm các thiết bị cầm tay. Nó được định nghĩa như là một tập con của openGL, tạo ra tính linh hoạt, mạnh mẽ trên giao diện cấp thấp giữa các phần mềm và đồ họa. OpenGL ES 1.1 nhấn mạnh về tốc độ phần cứng của các hàm API, trong khi OpenGL ES 1.0 chỉ tập trung vào các phần mềm cho phép triển khai. OpenGL ES 1.

    doc44p vantruong_dth 28-12-2012 192 92   Download

  • Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones. Mobile phones, in particular, are impacting our everyday lives, as the devices we carry with us are evolving into full mobile computers.

    pdf0p hiepkhach_1006 12-08-2013 48 10   Download

  • 3D Graphics with OpenGL ES and M3G- P1:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 45 10   Download

  • OpenGL is not a single API anymore. OpenGL has involved into a family of APIs, with OpenGL, OpenGL ES, and WebGL being closely related siblings that enable application developers to write and deploy graphics applications on a wide variety of platforms and operating systems. OpenGL has become an ecosystem; 3D graphics is truly everywhere now. OpenGL is the cross platform 3D API for desktop machines and work stations. OpenGL ES is the 3D API for mobile devices, like tablets and cell phones, and embedded platforms from settop boxes to cars.

    pdf715p hotmoingay3 09-01-2013 36 10   Download

  • 3D Graphics with OpenGL ES and M3G- P47:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf2p robben246 13-10-2010 67 9   Download

  • Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached.

    pdf352p phungnguyet_123 20-02-2013 42 8   Download

  • 3D Graphics with OpenGL ES and M3G- P2:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 48 7   Download

  • 3D Graphics with OpenGL ES and M3G- P4:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 68 7   Download

  • 3D Graphics with OpenGL ES and M3G- P9:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 42 6   Download

  • 3D Graphics with OpenGL ES and M3G- P26:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 50 6   Download

  • 3D Graphics with OpenGL ES and M3G- P38:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 230 6   Download

  • 3D Graphics with OpenGL ES and M3G- P35:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 46 5   Download

  • 3D Graphics with OpenGL ES and M3G- P37:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 33 5   Download

  • 3D Graphics with OpenGL ES and M3G- P40:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 41 5   Download

  • 3D Graphics with OpenGL ES and M3G- P41:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 47 5   Download

  • 3D Graphics with OpenGL ES and M3G- P46:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics.

    pdf10p robben246 13-10-2010 42 5   Download

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