Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.
It might also mean that you’re ready to take a leap of faith and start reading about something that sounds too good to be true. Ater all, I had a work-shop atendee tell me last summer, “he only reason I signed up for your workshop is because I didn’t believe...
Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook.
With over 250,000 apps to choose from in Apple's App Store, you can make your iPhone or iPod Touch do just about anything you can imagine -- and almost certainly a few things you would never think of. While it's not hard to find apps, it is frustratingly difficult to find the the best ones.
To use iPod touch, you need:
A Mac or a PC with a USB 2.0 port and one of the following operating systems:
Mac OS X version 10.4.10 or later
Windows XP Home or Professional with Service Pack 2 or later
Windows Vista Home Premium, Business, Enterprise, or Ultimate edition
Prerequisite: CS 106B/X
• Recommended Book: None, we’ll use Apple documentation
• You must have access to an Intel-based Macintosh
! Running Mac OS X 10.5 Leopard
! iPhone SDK (Not available on cluster computers!)
• Owning an iPhone or iPod Touch is not required
! Assignments may be done with the iPhone Simulator
! Loaner iPod Touches should be available, more details to come
Don’t be fooled. Although the .5 might give the impression
that Dreamweaver CS5.5 is a point release, it’s anything but.
Dreamweaver engineers have packed a stunning amount
of new features into this version. To mention just a few,
library, the ability to see what pages will look like at different
screen resolutions without leaving the Document window,
support for jQuery Mobile widgets, and integration
of PhoneGap to build native apps for Android or iOS (the
operating system used in the iPhone, iPad, and iPod touch)....
I’d like to imagine you picked this book because its title caught your interest. I suppose you want to make 2D games for iPhone, iPod touch, and iPad, and the game engine of your choice is cocos2d for iOS. Or maybe you don’t care so much about the game engine but you do want to make 2D games for iOS devices in general. Maybe you’re looking for some in-depth discussion on cocos2d, if you’ve been using it for a while already. Whatever your reasons for choosing this book, I’m sure you’ll get a lot out it.
This is a book about building apps with good design, parsimonious code and aesthetic appeal on the Apple iPhone
and iPod Touch. At times, this book references code and give sample projects; other times, it delves into interaction
and visual design. It doesn’t take a CS doctorate to appreciate or even understand, but some familiarity with
programming is assumed
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.