It is widely accepted that technology is one of the forces driving economic growth.
Although more and more new technologies have emerged, various evidence shows
that their performances were not as high as expected. In both academia and practice
there are still many questions about what technologies to adopt and how to manage
Module G - Object-oriented technologies. In this chapter students will be able to: Explain the primary difference between the traditional technology approach and the object-oriented technology approach, list and describe the five primary object-oriented concepts, explain how classes and objects are related, discuss the three fundamental principles of object-oriented technologies, describe two types of object-oriented technologies.
Object-Oriented Programming Lecture 1: OOP Concepts An object is a software bundle of related state and behavior, Software objects are often used to model the real-world objects that you ﬁnd in everyday life; Objects are key to understand object-oriented technology.
The Unified Modelling Language, or the UML, is a graphical modelling language that
provides us with a syntax for describing the major elements (called artifacts in the
UML) of software systems. In this course, we will explore the main aspects of the
UML, and describe how the UML can be applied to software development projects.
Through to its core, UML leans towards object oriented software development, so in
this course, we will also explore some of the important principles of object
Adobe illustrator is a trademark of Adobe Systems, Inc.
Apple, Macintosh, and MacApp are trademarks of Apple Computer, Inc.
Booch Components is a trademark of Grady Booch.
Eiffel is a trademark of Interactive Software Engineering, Inc.
Mathematica is a trademark of Wolfram Research, Inc.
Motif is a trademark of Open Software Foundation, Inc.
Objective-C is a trademark of Stepstone.
Objectworks and Smalltalk-80 are trademarks of ParcPlace Systems.
OS/2 is a trademarks of International Business Machines.
Pure Software is a trademarks of Pure Software, Inc.
This paper looks at the latest trends in the market with respect to core system replacement and outlines Microsoft’s strategy for larger banks that are considering a service-oriented architecture (SOA)–based approach to migrating their legacy core systems from mainframe and midrange platforms to a new generation of commodity hardware platforms that run the Windows Server® operating systemand that are capable of supporting the largest core banking operations.
dipole antenna is a radio antenna that can be made of a simple wire, with a center-fed
driven element. It consists of two metal conductors of rod or wire, oriented parallel and
collinear with each other (in line with each other), with a small space between them. The
radio frequency voltage is applied to the antenna at the center, between the two
conductors. These antennas are the simplest practical antennas from a theoretical point of
We software architects and developers live in a fascinating time. With the release of the .NET
Framework in 2000, Web services technology has swept into our programming toolset and
into our collective consciousness. Web services are the killer application for XML. Web services
are the “new way” to call distributed objects remotely. Web services will take all of our integration
headaches away and allow formerly incompatible systems to communicate again. What
Microsoft developer has not recently thought to himself, “should I be building my application
with Web services?”...
Skill-Assist is a kind of power assist devices which has been introduced to labor-intensive final assembly lines
in automotive industry for helping workers mount such heavy modular parts as instrumental panels on vehicles with
high positioning accuracy. The paper briefly describes a current technology which has been already implemented
on the controller of the Skill-Assist for putting it to practical use, and a future safeguarding method that has been
developed on a laboratory basis.
In a highly competitive industry, especially high-tech industry, a firm needs to have appropriate outsourcing strategies in order to survive. However, a firm used to have a strategic dilemma between supplier-oriented strategy and production-oriented strategy. Because of increasin complexity in the socio-economic surroundings along with rapidly changing technologies, how to have a suitable outsourcing investment is becoming an important focus for companies.
In this chapter students will be able to: Describe the business value in deploying a service oriented architecture, explain the need for interoperability and loose coupling in building today’s IT systems, identify the logical functions used in a virtualized environment, explain the business benefits of grid computing.
Technology Education has gone through a lot of changes in the past decades. It has
developed from a craft oriented school subject to a learning area in which the
meaning of technology as an important part of our contemporary culture is
explored, both by the learning of theoretical concepts and through practical
activities. This development has been accompanied by educational research. The
output of research studies is published mostly as articles in scholarly Technology
Education and Science Education journals. There is a need, however, for more than
This chapter includes contents: Reuse: building on the work and experience of others, incorporating reusability and reuse into software engineering, frameworks: reusable subsystems, technology needed to build client - Server systems,... Inviting you refer.
Chapter 3 - Basing software development on reusable technology. In this chapter you will learn about the following: Frameworks, reusable software subsystems that implement important facilities which many applications can use; the client–server architecture, an important way of designing programs in which the software is divided into two main parts: a client program which runs on each user’s computer, and a server program with which each user’s client communicates in order to obtain services; a client–server framework written in Java.
In the previous two chapters, you learned about technologies that software engineers need to master before developing applications. Now, we can start thinking about the particular problem we wish to solve. We will first put effort into understanding the background of the problem, a process called domain analysis. Then we will look at the information you have to gather so that you can describe the problem and its proposed solution. Finally, we will discuss some techniques for gathering and analyzing that information.
Chapter 10 - Building systems & applications: software development, programming, & languages. The topics discussed in this chapter are: Systems development & the life cycle of a software project; programming: traditionally a five-step procedure; five generations of programming languages; programming languages used today; object-oriented & visual programming; markup & scripting languages.
Chapter 1 introduction to computers, the internet and the World Wide Web. In this chapter you will learn: Basic computer hardware and software concepts; basic object technology concepts, such as classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism; the different types of programming languages;... Inviting you refer.
After studying this chapter you will learn: Web application development using Java Technologies and Java Studio Creator 2.0, to create JavaServer Pages with JavaServer Faces components, to create web applications consisting of multiple pages, to validate user input on a web page, to maintain state information about a user with session tracking and cookies.
In this chapter you will learn: To use data providers to access databases from web applications built in Java Studio Creator 2, the basic principles and advantages of Ajax technology, to include Ajax-enabled JSF components in a Java Studio Creator 2 web application project, to configure virtual forms that enable subsets of a form’s input components to be submitted to the server.