Trong kỹ thuật phần mềm(software engineering), design pattern là giải pháp tổng quát có thể dùng lại cho
các vấn đề phổ biến trong thiết kế phần mềm. Design pattern không phải là design cuối cùng có thể dùng để
chuyển thành code. Nó chỉ là các gợi ý, mẫu mà chỉ ra cách giải quyết vấn đề trong các trường hợp.
Java programmers, you now have the resource you need to harness the considerable power of
design patterns. This unique book presents examples, exercises, and challenges that will help
you apply design pattern theory to real-world problems. Steve Metsker's learn-by-doing
approach helps you enhance your practical skills and build the confidence you need to use
design patterns effectively in mission-critical applications.
In these patterns XML proves to be a smart way to achieve the goal. Through
examples, we show precise solutions that can be used alone or combined. They can be
especially useful when developers need to get data that belong to opaque systems, when the
separation of data from processing is a must, and when data have to cross platform
Design patterns have been around for quite a few years.
They were originally created by the Gang of Four (Erich
Gamma, Richard Helm, Ralph Johnson, and John
Vlissides), which is responsible for formalizing the accepted
design patterns we use today. Their use, while questioned
and argued over by different programming schools of
thought, has generally been accepted as “best practices”
within the development community. The original takeoff of
design patterns was brought about in the Java and C++
People are starting to realize that it is a complex subject, worthy of further study.
Design patterns have been used in programming for years. They were first formally documented
in Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides
(affectionately known as the Gang of Four) and have been applied to countless object-oriented
languages. Part of the appeal of design patterns is that they can be used uniformly over many
different languages and syntaxes.
The book is completely up-to-date with code, best practices, and browser compatibilities for HTML5 and CSS3—enabling you to dive in and make use of these new technologies in production environments.
Pro HTML5 and CSS3 Design Patterns is so much more than just a cookbook, though! It systematically covers every usable feature of CSS3 and combines these features with HTML5 to create reusable patterns.
This unique book takes good ASP.NET application construction one step further by emphasizing loosely coupled and highly cohesive ASP.NET web application architectural design. Each chapter
addresses a layer in an enterprise ASP.NET application and shows how proven patterns, principles, and best practices can be leveraged to solve problems and improve the design of your code. In addition, a professional-level, end-to-end case study is used to show how to use best practice design patterns and principles in a real website.
Professional ASP.NET Design Patterns:...
Most well-architected EJB projects make use of design patterns. Whether or not
a developer is actually aware that he’s using design patterns is another story.
Oftentimes developers conceive of best practices during their projects, and
aren’t aware that these best practices are actually design patterns—reusable
approaches to programming—that are beneficial to other developers on their
projects as well.
A design pattern describes a common programming problem and a "template solution". In this book we give a practical approach to using design patterns in the C# language, developed for use with the .NET platform.
This book is not a treatment of the theory of design patterns. We show design patterns applied in real world architectural scenarios so that you can see them in action and see the benefits that they bring. We explain why it's worth spending time building design patterns into your applications....
Simplify and speed up the development of business applications with Windows® Presentation Foundation (WPF) and the Model View ViewModel (MVVM) design pattern. With this hands-on guide, you’ll master the techniques to bind data to your WPF user interfaces by constructing an example application through the course of the book. Gain valuable skills with WPF and MVVM that you can immediately apply to your own projects!
Patterns Model – View – Controller defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. Design Patterns Model – View – Controller provides about history, observer pattern, observer class diagram, transactions happen, observer rocks, architecture diagram, advantages, problems.
Đồ án Design pattern trình bày các nội dung chính sau: tổng quan về Design pattern, hệ thống các mẫu design pattern, ứng dụng design pattern trong thực tế phân tích thiết kế phần mềm hướng đối tượng, các mẫu thiết kế hiện đại. Đây là tài liệu học tập, tham khảo dành cho sinh viên chuyên ngành Lập trình.
Design patterns are the cornerstones of building solid, stable, flexible, and feature-rich Web applications. This guide enables PHP developers to take advantage of everything they offer.
If you are unfamiliar with design patterns, this book explains what you need to know. Both novice and veteran PHP developers will benefit from the alphabetical list of design patterns and code examples showing how to implement each pattern in PHP
Zend Enterprise PHP Patterns is the culmination of years of experience in the development of web-based applications designed to help enterprises big and small overcome the challenges of the web-based application world and achieve harmony in not only the architecture of their application, but also the entire process under which that application is created and maintained. Taken directly from real-life experiences in PHP application development, Zend Enterprise PHP Patterns will help you
Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.
Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts.
Welcome to MapReduce Design Patterns! This book will be unique in some ways and
familiar in others. First and foremost, this book is obviously about design patterns, which
are templates or general guides to solving problems. We took a look at other design
patterns books that have been written in the past as inspiration, particularly Design
Patterns: Elements of Reusable Object-Oriented Software, by Gamma et al. (1995), which
is commonly referred to as “The Gang of Four” book. For each pattern, you’ll see a
template that we reuse over and over that we loosely based off of their book.
This book provides a practical and easy-to-use guide to how to make the
most of Lectra’s Modaris pattern cutting software. It is based on my 40
years as a Pattern Cutter, including 10 years using CAD pattern cutting
software such as Modaris. This practical experience has, I hope, put me in
a particularly strong position to show you how to use Modaris to its full
potential in the classroom and in the workplace. As anyone who has used
software knows, there are all sorts of shortcuts, functions etc. that you only
really learn by trial and error as you use...
Design patterns provide good solutions for problems occurred in the design stage. Using design patterns in the software development processes helps improve productivity and quality of software products. Pattern Oriented Analysis and Design Process has four steps related to patterns, namely the acquaintance with design patterns in the pattern library, the retrieval of the pattern candidate, the selection of suitable patterns and the application of selected patterns.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: