Phone programming

Xem 1-20 trên 80 kết quả Phone programming
  • Different programming languages support different styles of programming (called programming paradigms). The choice of language used is subject to many considerations, such as company policy, suitability to task, availability of third-party packages, or individual preference. Ideally, the programming language best suited for the task at hand will be selected. Trade-offs from this ideal involve finding enough programmers who know the language to build a team, the availability of compilers for that language, and the efficiency with which programs written in a given language execute.

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  • For each of the chapters there is a folder with the presentations and lab content for that chapter. Each presentation has a corresponding folder containing the demonstrations for that chapter. The demonstration slides contain step by step instructions in the slide notes. Not all the demonstrations have sample projects associated with them, for these demonstrations the program will be created during the presentation. The first 9 chapters also have a lab document which contains a set of lab exercises for that chapter. Some of the lab documents also have answer documents....

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  • Tham khảo sách 'windows phone programming in c# rob milesversion 1.0 january 2011', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • Tham khảo sách 'windows phone programming in c# rob miles', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • This is the third edition of this book. We wanted to improve upon the first two editions and update the book with new features of the Windows Phone OS, as well as provide hands-on knowledge on how to program the plethora of features offered by Windows Phone devices. While the second edition was being written, Microsoft and Nokia formally announced their partnership and signed an agreement to seal their commitment. While we were writing the third edition, Nokia phones were being released to the European markets, and they should be coming to the United States in days.

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  • Exploit the power of data-centric and data-driven Android applications with this practical tutorial Master the skills to build data-centric Android applications Go beyond just code by challenging yourself to think about practical use-cases with SQLite and others Focus on flushing out high level design concepts, before drilling down into different code examples In Detail We live in an increasingly data-centric and data-driven world. On top of that we live in a very mobile-centric world with the rise of Android smart phones and tablet devices and the surge in demand for the Android platform....

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  • Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.

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  • J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published.

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  • Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.

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  • Now, there’s a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design ...

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  • This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

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  • In Programming Your Home, technology enthusiast Mike Riley walks you through a variety of custom home automation projects, ranging from a phone application that alerts you to package deliveries at your front door to an electronic guard dog that will prevent unwanted visitors. Open locked doors using your smartphone. Assemble a bird feeder that posts Twitter tweets to tell you when the birds are feeding or when bird seed runs low

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  • This book is about programming. So, what is programming? The term programming means to create (or develop) software, which is also called a program. In basic terms, software contains the instructions that tell a computer—or a computerized device—what to do. Software is all around you, even in devices that you might not think would need it. Of course, you expect to find and use software on a personal computer, but software also plays a role in running airplanes, cars, cell phones, and even toasters.

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  • Get started building your own apps and utilities for Windows Phone 7—expertly guided by award-winning author Charles Petzold. Focusing on Silverlight for Windows Phone 7 and the C# language, you’ll learn how to extend your existing skills to this new mobile platform—mastering the core tools and techniques you need to get productive quickly. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction—along with a wealth of hands-on examples.

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  • When using GUI-based software, we often focus so much on the interface that we forget about the general concepts required to use the software effectively. Access Database Design & Programming takes you behind the details of the interface, focusing on the general knowledge necessary for Access power users or developers to create effective database applications. The main sections of this book include: database design, queries, and programming.

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  • Get started building your own apps and utilities for Windows Phone 7—expertly guided by award-winning author Charles Petzold. Focusing on Silverlight for Windows Phone 7 and the C# language, you’ll learn how to extend your existing skills to this new mobile platform—mastering the core tools and techniques you need to get productive quickly. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction—along with a wealth of hands-on examples.

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  • The Windows Phone team have taken a lot of trouble over the look and feel of the phone. They have created a design style, inspired by metropolitan signage, to express this. Programs on the phone should reflect this style

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  • The publisher offers discounts on this book when ordered in bulk quantities. For more information, contact Corporate Sales Department, Phone: 800-382-3419; FAX: 201-236-7141; E-mail: corpsales@prenhall.com Or write: Prentice Hall PTR, Corporate Sales Dept., One Lake Street, Upper Saddle River, NJ 07458. Other product or company names mentioned herein are the trademarks or registered trademarks of their respective owners.

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  • Wireless games are always on and always with you, and can reach a more massive audience than any other gaming platform in history. No programming language is as suited for micro games as Java 2 Micro Edition (J2ME).micro Java game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of...

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  • This book is a desktop quick reference for the Java 2 Micro Edition (J2ME ). It is intended for Java programmers writing applications for devices with limited memory resources and processor power, such as cell phones, Personal Data Assistants (PDAs), and set-top boxes.

    pdf0p stumble 22-05-2009 282 129   Download

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