Chapter 7 - Designing oral presentations. This chapter includes contents: Speak up, choosing a speech topic, speech goals, doing your homework, organizing your speech, visual aids, using electronic presentation software, types of speech delivery, after the speech.
Invite you to consult the lecture content "Embedded software engineering" below. Contents of lectures introduce to you the content: History and future, embedded system variation, generic embedded system, common design requirements, telegraph development challenges,... Hopefully document content to meet the needs of learning, work effectively.
Technology Literacy Applications in Learning Environments presents readers with a view of technology literacy in a learning environment. While word processing skills are important, the development of technology skills covers the areas of presentation software, storage, human interaction, and virtual reality. Instructional technology is dedicated to discovering and developing the pedagogical skills of teaching and learning in a technology-enhanced learning environment
Content Chapter01 Software Process Models: Introduction, Main concepts, Software Process Models. The economies of all developed nations are dependent on software, more and more systems are software-controlled, Software engineering expenditure represents a significant part of GNP in all developed countries.
Class & Object Diagrams - Software Design Methodology includes UML class diagrams; class diagrams vs object diagrams; relationships; dependency; association; association name; association multiplicity; multiplicity example; multiplicity symbols; association role names; classes versus objects; class diagram example; aggregation; inheritance (generalization); multiple inheritance.
Bài giảng "Công nghệ phần mềm: Software Testing - Nguyễn Thị Cẩm Hương" presentation of content: Why should we test, terminologies, functional testing, equivalence class testing, decision table based testing, levels of coverage,... Invite you to reference.
A computer system is generally composed of hardware and software. Hardware make up the physical components. Software make up the set of instructions for the computer. Without software, the computer will not be able to perform the tasks that you would like it to do. Cùng tìm hiểu "Bài giảng Introduction to Information and Communication Technologies - Lesson 4: What are the software components of computers?" để tìm hiểu sâu hơn về vấn đề trên.
Getting to know the hardware, understanding the big picture, draw your own data flow diagram, examine the landscape,... As the main contents of the lecture "Embedded software engineering: Advanced hardware fundamentals ". Each of your content and references for additional lectures will serve the needs of learning and research.
Invite you to consult the lecture content "Embedded software engineering: Embedded softwarearchitectures" below. Contents of lectures introduce to you the content: Round robin, function queue scheduling, real time operating systems, selecting an architecture. Hopefully document content to meet the needs of learning, work effectively.
Lecture Discovering computers fundamentals - Chapter 3 include objectives overview: Identify the four categories of application software, describe characteristics of a user interface, identify the key features of widely used business programs, identify the key features of widely used graphics and multimedia programs,...
Symbolic execution builds predicates that characterize the conditions under which execution paths can be taken and the effect of the execution on program state. Extracting predicates through symbolic execution is the essential bridge from the complexity of program behavior to the simpler and more orderly world of logic. This chapter presents the symbolic execution and proof of properties.
Chapter summary: Agile software engineering represents a reasonable compromise between to conventional software engineering for certain classes of software and certain types of software projects; agile development processes can deliver successful systems quickly; agile development stresses continuous communication and collaboration among developers and customers;...
Software design encompasses the set of principles, concepts, and practices that lead to the development of a high-quality system or product. Design principles establish an overriding philosophy that guides you in the design work you must perform. Design concepts must be understood before the mechanics of design practice are applied, and design practice itself leads to the creation of various representations of the software that serve as a guide for the construction activity that follows.
Software quality assurance (SQA) encompasses an SQA process, specific quality assurance and quality control tasks (including technical reviews and a multitiered testing strategy), effective software engineering practice (methods and tools), control of all software work products and the changes made to them,... In this chapter, we focus on the management issues and the process-specific activities that enable a software organization to ensure that it does “the right things at the right time in the right way.”
Chapter 19: Testing object-oriented applications. The architecture of object-oriented (OO) software results in a series of layered subsystems that encapsulate collaborating classes. Each of these system elements (subsystems and classes) performs functions that help to achieve system requirements. It is necessary to test an OO system at a variety of different levels in an effort to uncover errors that may occur as classes collaborate with one another and subsystems communicate across architectural layers.
Chapter 29: Maintenance and reengineering. This chapter presents the following content: Business process reengineering principles, business process reengineering model, software maintenance, software reengineering process model, reverse engineering concepts, reverse engineering activities, reverse engineering user interfaces, restructuring benefits,...
Bài giảng Chương 5: Kiểm chứng Phần mềm (Software Testing) trình bày về khái niệm kiểm thử phần mềm, tại sao phải kiểm thử phần mềm, các nguyên lý trong kiểm thử phần mềm, các mức độ kiểm thử, các kỹ thuật kiểm thử.