Principal players

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  • Like the dollar bills on which its business is based, Wall Street has two faces. On one side, it is a place – a street in lower Manhattan. On the other, the term is shorthand for an industry – the US wholesale financial- services industry. Since Wall Street, the place, is the hub of this industry, much of the time the two meanings overlap. But lower Manhattan is by no means the totality of the US wholesale financial-services industry, and so sometimes the term embraces other locations and institutions....

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  • This definition of elder abuse has been heavily influenced by the work done in Canada, the United Kingdom and the United States. Studies conducted in China (Hong Kong SAR), Finland, Greece, India, Ireland, Israel, Norway, Poland and South Africa have approached the topic in distinctly different ways (8). Norwegian researchers, for instance, identified abuse with a ‘‘triangle of violence’’ that includes a victim, a perpetrator and others, who – directly or indirectly – observe the principal players.

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  • The author ventures to present this book to the public, because he believes there are many points in the game of base-ball which can be told only by a player. He has given some space to a consideration of the origin and early history of the game, because they are subjects deserving of more attention than is generally accorded them. His principal aim, however, has been to produce a hand-book of the game, a picture of the play as seen by a player. In many of its branches, base-ball is still in its infancy; even in the actual play there are yet many unsettled points, and...

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  • My programming roots originated with Flash in 1999 when I first started writing object-oriented Games and Applications in ActionScript. More recently, in 2009, shortly after Apple launched the App Store and opened up their exciting new mobile platform to third parties, I decided to jump ship and become an iPhone Developer.

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  • Algorithm and Networking for Computer Game 1 Introduction —1.1 Anatomy of Computer Games —1.2 Synthetic Players ——1.2.1 Humanness. ——1.2.2 Stance —1.3 Multi playing —1.4 Games and Storytelling —1.5 Other Game Design Considerations —1.6 Outline of the Book ——1.6.1 Algorithms ——1.6.2 Networking. —1.7 Summary I. Algorithms 2 Random Numbers —2.1 Linear Congruential Method ——2.1.1 Choice of parameters ——2.1.2 Testing the randomness ——2.1.3 Using the generators —2.2 Discrete Finite Distributions —2.3 Random Shuffling —2.4 Creating Game Worlds.

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