(BQ) Ebook An Introduction to Programming and Numerical Methods in MATLAB provides an introduction to the numerical methods that are typically encountered (and used) in science and engineering undergraduate courses. The material is developed in tandem with matlab which allows rapid prototyping and testing of the methods. The package matlab (matrix laboratory) pro vides an environment in which students can learn to programme and explore the structure of the numerical methods.
Java(TM) Network Programming and Distributed Computing is an accessible
introduction to the changing face of networking theory, Java(TM) technology, and the
fundamental elements of the Java networking API. With the explosive growth of the
Internet, Web applications, and Web services, the majority of today's programs and
applications require some form of networking. Because it was created with extensive
networking features, the Java programming language is uniquely suited for network
programming and distributed computing....
Agile has become today’s dominant software development paradigm, but agile methods remain difficult to measure and improve. Essential Skills for the Agile Developer fills this gap from the bottom up, teaching proven techniques for assessing and optimizing both individual and team agile practices.
Activity Based Costing Model to Cost Academic Programs and Estimate Costs for Support Services in California Community Colleges In either case, however, we
can expect little effect of expansions of Tiebout choice on school efficiency, as in the former
even markets with only a few districts can provide market discipline and in the latter no
plausible amount of governmental fragmentation will create efficiency-enhancing incentives
for school administrators.
The book is a practical basic introduction to programming and C# that introduces basic principles of object-oriented programming and also deals with the C# programming language through a collection of simple examples. The goal is to provide the basic knowledge needed to develop complete applications and to move on to more specialized topics in programming. In addition to the basic concepts the book also deals with collection classes, and files with emphasis on object serializing.
The learning objectives for this chapter include: To review computer basics, programs, and operating systems; to explore the relationship between Java and the World Wide Web; to distinguish the terms API, IDE, and JDK; to write a simple Java program; to display output on the console; to explain the basic syntax of a Java program; to create, compile, and run Java programs; (GUI) To display output using the JOptionPane output dialog boxes.
Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
This book will explain the Object Oriented approach to programming and through the use of small exercises, for which feedback is provided, develop some practical skills as well.
At the end of the book one larger case study will be used to illustrate the application of the techniques. This will culminate in the development of a complete C# program which can be downloaded with this book.
Topics covered include: Abstraction, Inheritance, Polymorphism, Object Oriented Software Analysis and Design, The Unified Modelling Language (UML), Agile Programming and Test Driven Development...
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you’re experienced with Java or Objective-C, you’ll gain the knowledge necessary for building well-engineered applications.
This book is not organized in a traditional chapter format.
Instead I have chosen to include example programs that exhaustively illustrate the
important points of C in an evolutionary manner. By working through these programs
you can teach yourself C. I assume you already know how to program and are familiar
with standard algorithms.
Computers can deal with different kinds of problems if they are given the right instructions for what to do. Instructions are first written in one of the high-level languages, e.g. FORTRAN, COBOL, ALGOL,PL/1, PASCAL or BASIC, depending on the type of problem to be solved. A program written in one of these languages is often called a source program, and it cannot be directly processed by the computer until it has been compiled, which means interpreted into machine code.
C++ PROGRAMS TO ACCOMPANY PROGRAMMING LOGIC AND DESIGN is designed to be paired with the Fifth Edition of the highly successful Programming Logic and Design by Joyce Farrell. The two books together provide the perfect opportunity for those who want to learn the fundamentals of programming and also get a taste of an actual programming language. Users can discover how real C++ code behaves while remaining within the context of the traditional language-independent logic and design course.
minimize the risk of noncompliance with export control laws.
Export Management and Compliance Program Defined
An EMCP includes both the operational export compliance policies and
procedures an organization implements and a written set of guidelines
that captures those policies and procedures.
Professional Multicore Programming: Design and Implementation for C++ Developers presents the basics of multicore programming in a simple, easy–to–understand manner so that you can easily apply the concepts to your everyday projects. Learn the fundamentals of programming for multiprocessor and multithreaded architecture, progress to multi–core programming and eventually become comfortable with programming techniques that otherwise can be difficult to understand.