Xem 1-20 trên 269 kết quả Program graphics
  • After studying this chapter you will be able to: Formulate linear programming models, including an objective function and constraints, graphically solve an LP problem with the iso-profit line method, graphically solve an LP problem with the corner-point method, interpret sensitivity analysis and shadow prices, construct and solve a minimization problem.

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  • Java 3D is a client−side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.

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  • A graphical user interface (GUI) is a graphical display in one or more windows containing controls, called components, that enable a user to perform interactive tasks. The user of the GUI does not have to create a script or type commands at the command line to accomplish the tasks. Unlike coding programs to accomplish tasks, the user of a GUI need notgraphical display the details of how the tasks are performed.

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  • The different programming languages ​​support different styles of programming (called programming methods). Part of the programming task is the selection of one of the most suitable language to solve problems. The different programming languages ​​require the programmer to handle the details at different levels of installed algorithms. Often, this leads to a favorable compromise between the programmer and the program's effectiveness (compromise between "programmer time" and "and the computation time")....

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  • WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication.

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  • The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three−dimensional objects. With OpenGL, you can control computer−graphics technology to produce realistic pictures or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

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  • Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java also provides an excellent environment for the beginning programmer—a student quickly can build useful programs while learning the basics of structured and object-oriented programming techniques. This textbook assumes that you have little or no programming experience.

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  • Apple provides you with all the tools you need to create great Cocoa applications, for free. This set of tools, known under the name Xcode, comes with Mac OS X, or you can download it from the developer section on Apple’s website. Several good books on programming for the Mac exist, but they assume that you already have some programming experience. This book doesn’t. It teaches you the basics of programming, in particular Objective-C programming, using Xcode. After some 5 chapters, you will be able to create a basic program without a Graphical User Interface (GUI).

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  • Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

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  • Welcome to Practical C# Charts and Graphics. This book is intended for C# .NET developers who want to add professional graphics and charts to their applications. My hope is to write the ultimate C# chart and graphics programming guide that would be useful to C# application programmers of all skill levels. We’ve all heard the saying “a picture’s worth a thousand words”. Creating charts and graphics plays a very important role in every Windows application.

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  • Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.

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  • The Matlab programming language provides an excellent introductory language, with built-in graph-ical, mathematical, and user-interface capabilities. The goal is that the student learns tobuild computational models with graphical user interfaces (GUIs) that enable exploration of model behavior.

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  • Tham khảo sách 'advanced graphics programming techniques using opengl', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • When I finished my first degree in law back in 1993, I was very proud and a little bit exhausted from the long learning period. So I decided to relax by playing a new game by NovaLogic called Comanche. I started the night of January 11th and finished about three days later with only a few hours of sleep. With the new experience in my head, I decided to start computer game programming. My goal was to program a terrain engine like Comanche. My then-girlfriend—now wife—looked a little bit confused when a young, recently-graduated lawyer told her that was going to be a game programmer....

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  • If you want to learn how to build killer user interfaces for Windows and the web, then this book is for you. It arms you with the tools and code you'll need to effectively utilize the Windows Presentation Foundation (WPF). From creating appealing graphics and animated structures to enhancing performance and security, you'll be programming in no time. First you'll explore the WPF framework and learn how to develop basic applications with ASP.NET or Visual Basic(r).

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  • Author Robert Laganière Reviewers Wajihullah Biaq Luis Gomez Vladislav Gubarev Haikel Guemar Xiangjun Shi Acquisition Editor Usha Iyer Development Editor Roger D'souza Technical Editor Kavita Iyer Copy Editor Neha Shetty Graphics Nilesh Mohite Production Coordinator Kruthika Bangera Cover Work Kruthika Bangera Project Coordinator Srimoyee Ghoshal Proofreader Joel Johnson Indexer Tejal Daruwale

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  • Byron Weber Becker,University of Waterloo .

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  • Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.

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  • The OpenGL graphics system is a software interface to graphics hardware. (“GL” stands for “Graphics Library.”) It allows you to create interactive programs that produce color images of moving, threedimensional objects. With OpenGL, you can control computer-graphics technology to produce realistic pictures, or ones that depart from reality in imaginative ways.

    pdf648p phungnguyet_123 20-02-2013 35 8   Download

  • Author Matt Traxinger Reviewer David Roys Acquisition Editor Rashmi Phadnis Development Editor Mayuri Kokate Technical Editor Alina Lewis Indexer Rekha Nair Editorial Team Leader Gagandeep Singh Project Team Leader Priya Mukherji Project Coordinator Sneha Harkut Proofreader Lesley Harrison Graphics Geetanjali Sawant Production Coordinator Arvindkumar Gupta Cover Work Arvindkumar Gupta

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