Programming in C

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  • Programming in C++ Introduction. . . . . . . . . . . . Basics: The C part of C++. Motivation. . . . . . . . . . . . . From C to C++ . . . . . . . . . Classes. . . . . . . . . . . . . . . . Pointer Data Members. . . . More on Classes . . . . . . . . More Class Examples . . . . Advanced I/O . . . . . . . . . . Array Redesign...

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  • Object-oriented Programming in C# This is a book about object-oriented programming, illustrated with use of the programming language C#. It is assumed, as a prerequisite, that the readers have some knowledge about imperative programming, preferably knowledge about C.

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  • (BQ) Part 1 book "A complete guide to programming in C++" has contents: Fundamentals, fundamental types, constants, and variables; using functions and classes; operators for fundamental types, control flow,...and other contents.

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  • (BQ) Part 2 book "A complete guide to programming in C++" has contents: Overloading operators, dynamic memory allocation, dynamic members, inheritance, type conversion in class hierarchies, polymorphism, abstract classes,... and other contents.

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  • Lecture Programming in C++ - Chapter 1: Computing fundamentals. In this chapter we will discuss: History of electronic computers, John von Neumann, architecture, schematic, main memory, memory access, central processing unit, mass storage devices,...

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  • Lecture Programming in C++ - Chapter 4: Basic input and output. On completion of this chapter students will learned how to: Read input from keyboard, write output to file, read data from file, read and work with character data, work with the input buffer.

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  • Lecture Programming in C++ - Chapter 6: Repetition. On completion of this chapter students will know how to: Create while loops, create do-while loops, create for loops, trace and debug loops, use loops to solve problems.

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  • Lecture Programming in C++ - Chapter 7: Functions. On completion of this chapter students will know how to: Define and call functions, determine the scope of a variable, pass values by reference, overload functions, create random numbers.

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  • Lecture Programming in C++ - Chapter 9: One-dimensional numeric arrays. On completion of this chapter students will know how to: Create and manipulate arrays, trace and debug loops that manipulate arrays, reserve memory during program execution, use arrays to solve problems.

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  • Lecture Programming in C++ - Chapter 10: Multi-dimensional numeric arrays. On completion of this chapter students will know how to: Initialize multidimensional arrays, print multidimensional arrays, read a file for array element values, visualize storage, pass an array to a function.

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  • Lecture Programming in C++ - Chapter 14: Object oriented design. In this chapter, you will learn how to: Use the special class specifiers static and const, work with friend functions and classes, read some UML and the difference between "has a" and "uses" relationships.

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  • Lecture Programming in C++ - Chapter 15: Inheritance, virtual functions, and polymorphism. In this chapter, you will learn to: Create an inheritance hierarchy, use inheritance as a form of class interaction, make a virtual class, use polymorphism in an engineering program.

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  • Lecture Programming in C++ - Chapter 16: Data structures and recursion. On completion of this chapter students will know how to: Create a linked list, create a stack, create a queue, create a binary tree, identify recursive functions.

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  • Lecture Programming in C++ - Chapter 18: Miscellaneous topics. On completion of this chapter students will know how to: Benefits of multiple file organization, how to use header files, how to use bitwise operators, how to work with binary files.

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  • Course title: Object Oriented Programming in C++ Instructor: Prof. Massimo Di Pierro (PhD in High Energy Theoretical Physics from Univ. of Southampton, UK) Textbook: Applications Programming in C++ Johnsonbaugh and Kalin, Prentice Hall Optional reference book: C++ in Plain English, 3/E Overland, John Wiley & Sons Suggested compiler and IDE: Bloodshed Dev-C++

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  • This book teaches you how to write programs in a the C++ programming language. However, it does more than that. In the past few years, several major innovations in software develop- ment have appeared on the scene. This book teaches C++ in the context of these new develop- ments. Let’s see what they are. Programming Innovations In the old days

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  • The Waite Croup's Object-Oriented Programming in C+ +, Third Edition is the latest revision in a series of classic programming titles-having introduced thousand of users to object-oriented programming in C+ +. This book takes you from simple programming examples straight up to full-fledged object-oriented applications quick, real-world examples, conceptual illustrations, questions, and exercises. Covering the most current features of the ANSI/ISO C+ + standard as it applies

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  • This book is about the parallel programming features of .NET 4, specifically the Task Parallel Library (TPL), Parallel LINQ, and the legion of support classes that make writing parallel programs with C# simpler and easier than ever before. With the widespread use of multiprocessor and multicore computers, parallel programming has gone mainstream. Or it would

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  • The main contents of this chapter include all of the following: Basic program structure, C++ syntax, creating a banner, sonnecting strings, character escape sequences, debugging, run-time errors, logic errors.

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  • This guide was written for readers interested in learning the C++ programming language from scratch, and for both novice and advanced C++ programmers wishing to enhance their knowledge of C++. The text is organized to guide the reader from elementary language concepts to professional software development, with in depth coverage of all the C++ language elements en route.

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