Introduction to Computers, the Internet and the Web
Introduction What Is a Computer? Computer Organization Evolution of Operating Systems Personal, Distributed and Client/Server Computing Machine Languages, Assembly Languages and High-Level Languages History of C++ History of Java Java Class Libraries Other High-Level Languages Structured Programming The Internet and the World Wide Web Basics of a Typical Java Environment General Notes about Java and This Book Thinking About Objects: Introduction to Object Technology and the Unified Modeling Language Discovering Design Patterns: Introduct...
The success of an open operating system for smartphones is closely
linked to the degree to which the functionality of lower levels of software
and hardware can be accessed, modified, and augmented by add-on
software and hardware. Java MIDP 1.0 allowed only modest access to
underlying Symbian OS functionality. Java MIDP 2.0 exploits it much
more fully and this book brings you the most up-to-date information
available for programming Java MIDP 2.0 for Symbian OS. As Java MIDP
2.0 smartphones begin to ship in volume in 2004, we are witnessing the
coming of a third wave of mobile phones....
At the end of the lesson, the student should
be able to:
Describe the features of Java technology
Describe the different phases of a Java program. Java
was created in 1991
by James Gosling et al. of Sun
Initially called Oak, in honor of
the tree outside Gosling's
window, its name was changed
to Java because there was
already a language called Oak.
All the code examples in this book are coded as Java applets so that they
can be used with Java-enabled Web browsers and published on the Web. At
the time of this writing, the current release of Java is release 1.1.5 with
version 1.2 just appearing as a developer release. Java versions 1.1 and later
add many new features, such as a completely new event model, but many
Web browsers have yet to fully incorporate these new features. Therefore,
the applets in this book are coded to be compatible with the earlier Java
1.0.2 standard so that they work with the widest variety of web browser....
Scattered throughout the tutorial there are a number of sections devoted more to explaining
the basics of XML than to programming exercises. They are listed here so as to form an
XML thread you can follow without covering the entire programming tutorial: Understanding XML and the Java XML APIs explains the basics of XML
and gives you a guide to the acronyms associated with it. It also provides an overview
of the JavaTM XML APIs you can use to manipulate XML-based data, including the Java
API for XML Parsing ((JAXP).
Java 3D is a client−side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.
Wireless games are always on and always with you, and can reach a more massive
audience than any other gaming platform in history. No programming language is as
suited for micro games as Java 2 Micro Edition (J2ME).micro Java game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of...
The Java™ Tutorial has been an indispensable resource for many programmers
learning the Java programming language. This tutorial hopes to serve the
same role for developers encountering the Java™ 2 Platform, Enterprise Edition
(J2EE™) for the first time. It follows an example-oriented focus similar to The
In late 1995, the Java programming
language burst onto the Internet scene
and gained instant celebrity status. The
promise of Java technology was that it
would become the universal glue that
connects users with information
wherever it comes from—web servers,
databases, information providers, or any
other imaginable source. Indeed, Java is
in a unique position to fulfill this
One thousand Java Tips is 856 pages of A4 format of Java tips, advises and solutions from real daily Java experience. Quite often updated (330, 500, 850 and finally 1000 Java Tips), this e-book becomes more and more useful for Java developers with 2-6 years experience in this area. Questions are not from simple usual FAQs. They are especially good for those who look for Java job interview questions: both for those who hire and who look for Java jobs.
Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications
using the Java programming language. Java is popular among professional programmers because it
can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java
also provides an excellent environment for the beginning programmer—a student quickly can build useful
programs while learning the basics of structured and object-oriented programming techniques.
This textbook assumes that you have little or no programming experience.
Java Network Programming, 3rd Edition includes chapters on TCP and UDP sockets, multicasting protocol and content handlers, servlets, multithreaded network programming, I/O, HTML parsing and display, the Java Mail API, and the Java Secure Sockets Extension. There's also significant information on the New I/O API that was developed in large part because of the needs of network programmers.
The Java™ programming language was originally called Oak, and was designed for use in embedded consumer-electronic applications by James Gosling. After several years of experience with the language, and significant contributions by Ed Frank, Patrick Naughton, Jonathan Payne, and Chris Warth it was retargeted to the Internet, renamed, and substantially revised to be the language specified here.
The newest release of Java has more robust functionality to help web and mobile developers get the most ouf of this platform-independent programming language. Like its bestselling previous editions, Java All-in-One For Dummies, 3rd Edition has what you need to get up and running quickly with the new version. Covering the enhanced mobile development and syntax features as well as programming improvements, this guide makes it easy to find what you want and put it to use.
Designed for serious programmers, this reliable, unbiased, no-nonsense tutorial illuminates key Java language and library features with thoroughly tested code examples. As in previous editions, all code is easy to understand, reflects modern best practices, and is specifically designed to help jumpstart your projects.