A step-by-step guide to create easy solutions to build your business using Windows Azure services
Explore the different features of Windows Azure and its unique concepts.
Get to know the Windows Azure platform by code snippets and samples by a single start-up scenario throughout the whole book.
A clean example scenario demonstrates the different Windows Azure features.
Based on our collective J2EE platform experience, we have assembled the
pattern catalog in this book. The J2EE Pattern Catalog describes various best
practices related to architecting and designing applications for the J2EE platform. This book focuses on the following four J2EE technologies: Servlets, JSP, EJB components, and JMS
This is a practical book that tells you how to write C# programs using some of the most common design patterns. It also serves as a quick
introduction to programming in the new C# language. The pattern discussions are structured as a series of short chapters, each describing a
design pattern and giving one or more complete working, visual example programs that use that pattern. Each chapter also includes UML diagrams
illustrating how the classes interact.
Kevlin Henry is an independent consultant , trainer, and author who focuses on programming, patterns, pratice, and process. He is cooauthor of two volumes in the Pattern-Oriented Software Architecture series; A Pattern Language for Distributed Computing and Pattern languages ( Wiley )
This book is aimed at a reader who has studied an introductory book on mathemat-
ical ﬁnance and an introductory book on C++ but does not know how to put the
two together. My objective is to teach the reader not just how to implement models
in C++ but more importantly how to think in an object-oriented way. There are
already many books on object-oriented programming; however, the examples tend
not to feel real to the ﬁnancial mathematician so in this book we work exclusively
with examples from derivatives pricing....
In the spring of 2006, I had the privilege of taking a very early look at what would eventually
become ASP.NET MVC. Scott Guthrie of Microsoft arranged a personal demo just for me backstage at the DevConnections conference in balmy Nice, France. At the time, I had just started playing with ASP.NET Web Forms and the Model-View-Presenter (MVP) pattern.
to see the usual great set of designers to automatically define models, controllers,
and views. Instead, I was surprised to see a brand-new application model being
worked out on top of the same ASP.NET runtime.
Design patterns have been around for quite a few years.
They were originally created by the Gang of Four (Erich
Gamma, Richard Helm, Ralph Johnson, and John
Vlissides), which is responsible for formalizing the accepted
design patterns we use today. Their use, while questioned
and argued over by different programming schools of
thought, has generally been accepted as “best practices”
within the development community. The original takeoff of
design patterns was brought about in the Java and C++
People are starting to realize that it is a complex subject, worthy of further study.
Design patterns have been used in programming for years. They were first formally documented
in Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides
(affectionately known as the Gang of Four) and have been applied to countless object-oriented
languages. Part of the appeal of design patterns is that they can be used uniformly over many
different languages and syntaxes.
Over the past decade, PHP has transformed itself from a set of simple tools for web site development
to a full-fledged object-oriented programming (OOP) language. PHP now rivals mainstream
languages like Java and C# for web application development, with more and more enterprises
turning to it to power their web sites. The reasons for this are clear: PHP has found the right
combination of an easy-to-learn language and powerful features.
Most well-architected EJB projects make use of design patterns. Whether or not
a developer is actually aware that he’s using design patterns is another story.
Oftentimes developers conceive of best practices during their projects, and
aren’t aware that these best practices are actually design patterns—reusable
approaches to programming—that are beneficial to other developers on their
projects as well.
A design pattern describes a common programming problem and a "template solution". In this book we give a practical approach to using design patterns in the C# language, developed for use with the .NET platform.
This book is not a treatment of the theory of design patterns. We show design patterns applied in real world architectural scenarios so that you can see them in action and see the benefits that they bring. We explain why it's worth spending time building design patterns into your applications....
Introduction to Computers, the Internet and the Web
Introduction What Is a Computer? Computer Organization Evolution of Operating Systems Personal, Distributed and Client/Server Computing Machine Languages, Assembly Languages and High-Level Languages History of C++ History of Java Java Class Libraries Other High-Level Languages Structured Programming The Internet and the World Wide Web Basics of a Typical Java Environment General Notes about Java and This Book Thinking About Objects: Introduction to Object Technology and the Unified Modeling Language Discovering Design Patterns: Introduct...
“I received the book yesterday and started to read it on the way home... and I couldn’t stop. I took it to the gym and I expect people saw me smiling a lot while I was exercising and reading. This is tres ‘cool’. It is fun but they cover a lot of ground and they are right to the point. I’m really impressed.” — Erich Gamma, IBM Distinguished Engineer, and co-author of Design Patterns “‘Head First Design Patterns’ manages to mix fun, belly-laughs, insight, technical depth and great practical advice in one entertaining and thought provoking read. Whether you are...
To understand and master the Gemini Pattern Editor functions we must clearly define end explain the technical
A project represents a complete set of patterns that will be cut from one or more fabric types and then sewed together
to create a product.
In Gemini Pattern Editor program, a project represents a file that contain all information about pattern shape on all
sizes, together with other important information (product technical sheet, measurement table, fabric types, size set
These files are saved on the computer in a file with *.gem extension.
ellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein....
Abstract This document provides an in-depth tour of support in the Microsoft® .NET Framework 4 for parallel programming. This includes an examination of common parallel patterns and how they’re implemented without and with this new support, as well as best practices for developing parallel components utilizing parallel patterns.
Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.
Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts.
Object-oriented programming is largely about the ability to hide what's not important
to the user and to highlight what is. PHP 5 offers standardized means for specifying
the variety of property scopes typically offered by full-featured OO languages.
During the many Java™ programming language courses we teach, we have found that only a few programmers
know what design patterns are when asked. About one in ten is able to name a few patterns off the top of his or
her head. Of course, the concepts behind the patterns are familiar to many programmers. When we demonstrate
patterns in the classroom, developers know and recognize them.
Design patterns are reusable solutions to commonly occurring problems in software
design. They are both exciting and a fascinating topic to explore in any programming
One reason for this is that they help us build upon the combined experience of many
developers that came before us and ensure we structure our code in an optimized way,
meeting the needs of problems we're attempting to solve.
Design patterns also provide us a common vocabulary to describe solutions.