At its core, XP is: Very Short Cycles Intense Feedback Networked Communication User Stories Release Planning Iteration Planning On Site Customer Pair Programming Test-first Design Refactoring Continuous Integration Collective Ownership Coding Standard 40 hour week.
Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications
using the Java programming language. Java is popular among professional programmers because it
can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java
also provides an excellent environment for the beginning programmer—a student quickly can build useful
programs while learning the basics of structured and object-oriented programming techniques.
This textbook assumes that you have little or no programming experience.
This book takes enterprise developers inside the architecture, protocols, and programming practices for building distributed-object Web Services. The authors also step readers through building a high-end Web Service of their own, using real-world examples and proven strategies. All the book's code examples appear on the companion CD-ROM.
Clojure is a practical, general-purpose language that offers expressivity rivaling other dynamic languages like Ruby and Python, while seamlessly taking advantage of Java libraries, services, and all of the resources of the JVM ecosystem. This book helps you learn the fundamentals of Clojure with examples relating it to the languages you know already, in the domains and topics you work with every day. See how this JVM language can help eliminate unnecessary complexity from your programming practice and open up new options for solving the most challenging problems.
Software Engineering: Chapter 8 - Implementation provides about Golden rule, Roadmap for Unit Implementation, Prepare for Implementation, RUP Implementation Model Constituents, Implement Code, General Principles in Programming Practice, Applications of “Enforce Intentions”.
This chapter is a bit messy and full of details. The aim is to give some programming practice and examples after the conceptual high point in Chapter 14 and before the mindbending control inversion of Chapter 15. Basically, we go through a series of code examples to reinforce what has been shown before and to encourage some students that what they are learning is real.
Logic (declarative) programming allows a program to model a problem by declaring what outcome the program should accomplish, rather than how it should be accomplished. Chapter 15 provides knowledge of logic programming. In this chapter presents the following content: Practical aspects of prolog, prolog examples, symbolic differentiation, solving word puzzles.
(BQ) Part 2 book "Engineering optimization theory and practice" has contents: Nonlinear programming III-Constrained optimization techniques, geometric programming, dynamic programming, dynamic programming, stochastic programming, stochastic programming, practical aspects of optimization,...and other contents.
Many people who write the trade entrance exam have been out of school for several
years. This guide will give you an idea of the kind of questions that will be on the exam
so you can see what areas you may need to brush up in ahead of time. If you find you
need some help, the following organizations may offer upgrading courses or preemployment
programs that can help you prepare to write the entrance exam.
Based on our collective J2EE platform experience, we have assembled the
pattern catalog in this book. The J2EE Pattern Catalog describes various best
practices related to architecting and designing applications for the J2EE platform. This book focuses on the following four J2EE technologies: Servlets, JSP, EJB components, and JMS
The GRE Subject Tests are designed to help graduate
school admission committees and fellowship sponsors
assess the qualifications of applicants in specific fields
of study. The tests also provide you with an assessment
of your own qualifications.
Scores on the tests are intended to indicate
knowledge of the subject matter emphasized in many
undergraduate programs as preparation for graduate
study. Because past achievement is usually a good
indicator of future performance, the scores are helpful
in predicting success in graduate study.
With this guide, you will acquire skills necessary for practical
programming applications and will learn how these skills can
be put to use in real world scenarios and apply them to the
next programming language you tackle.
Android in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists.
This document is the starting point for creating iOS apps. It describes the fundamental architecture of iOS
apps, including how the code you write fits together with the code provided by iOS. This document also
offers practical guidance to help you make better choices during your design and planning phase and guides
you to the other documents in the iOS developer library that contain more detailed information about how
to address a specific task.
Ever since Java programmers have downloaded their first virtual machine, their ears have been glued to the
ground, constantly on the lookout for tips and tricks for using the latest Java APIs. After all, there's nothing
quite as satisfying as grasping a new technique for solving a common programming problem. Remember the
first time you learned the power of Model-View-Controller (MVC), or developed your first singleton class? It
was clear that someone out there had thought through the same problems you were having and, best of all,
developed a solution that worked....
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
This book will explain the Object Oriented approach to programming and through the use of small exercises, for which feedback is provided, develop some practical skills as well.
At the end of the book one larger case study will be used to illustrate the application of the techniques. This will culminate in the development of a complete C# program which can be downloaded with this book.
Topics covered include: Abstraction, Inheritance, Polymorphism, Object Oriented Software Analysis and Design, The Unified Modelling Language (UML), Agile Programming and Test Driven Development...
Best Practices have always been an important component in the CNAP. Short
explanations were included in the old Teachers’ Guide 1.50 and are now
included in the preface for each semester. The following quote comes from the
preface of Semester 1 version 2.1:
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you’re experienced with Java or Objective-C, you’ll gain the knowledge necessary for building well-engineered applications.
This practical has been established to provide the microcontroller course at the
Vienna University of Technology with an autonomous robot. The robot should be
programmed by students participating in this course. The goal of this practical is
to develop a working prototype suitable for teaching purposes.
Line following is the ability of an autonomous robot to follow a line marked along
the floor. This primary objective should be accomplished in the least amount of