Object-Oriented Programming Using C++ contains 14 chapters and five appendices that present clear text explanations, directed hands-on instruction, and a wealth of exercises. In these chapters, readers learn about programming logic in general, C++ syntax in particular, and gain an appreciation for and under- standing of the object-oriented approach.
This book is an introduction to computer programming using C++ as the language for writing programmes, and to solid, fundamental programming principles - including writing structured programmes, looping, data structures and iteration.
The approach of this course will be to take the student through a progression of materials that will allow the student to develop the skills of programming. This textbook covers modular/structured programming fundamentals.
Object-oriented programming (OOP) is the core ingredient of the .NET framework. OOP is so important that, before embarking on the road to .NET, you must understand its basic principles and terminology to write even a simple program. The fundamental idea behind OOP is to combine into a single unit both data and the methods that operate on that data; such units are called an object. All OOP languages provide mechanisms that help you implement the object-oriented model. They are encapsulation, inheritance, polymorphism and reusability. Let's now take a brief look at these concepts....
Object-oriented Programming in C#
This is a book about object-oriented programming, illustrated with use of the programming language C#. It is assumed, as a prerequisite, that the readers have some knowledge about imperative programming, preferably knowledge about C.
This book is about the parallel programming features of .NET 4, specifically the Task Parallel Library (TPL), Parallel LINQ, and the legion of support classes that make writing parallel programs with C# simpler and easier than ever before. With the widespread use of multiprocessor and multicore computers, parallel programming has gone mainstream. Or it would
Lecture Programming in C++ - Chapter 6: Repetition. On completion of this chapter students will know how to: Create while loops, create do-while loops, create for loops, trace and debug loops, use loops to solve problems.
Lecture Programming in C++ - Chapter 9: One-dimensional numeric arrays. On completion of this chapter students will know how to: Create and manipulate arrays, trace and debug loops that manipulate arrays, reserve memory during program execution, use arrays to solve problems.
Lecture Programming in C++ - Chapter 14: Object oriented design. In this chapter, you will learn how to: Use the special class specifiers static and const, work with friend functions and classes, read some UML and the difference between "has a" and "uses" relationships.
Lecture Programming in C++ - Chapter 15: Inheritance, virtual functions, and polymorphism. In this chapter, you will learn to: Create an inheritance hierarchy, use inheritance as a form of class interaction, make a virtual class, use polymorphism in an engineering program.
Lecture Programming in C++ - Chapter 18: Miscellaneous topics. On completion of this chapter students will know how to: Benefits of multiple file organization, how to use header files, how to use bitwise operators, how to work with binary files.
Lecture Elementary programming with C - Session 2 "Variables and data types". After studying this chapter you will be able to understand: Discuss variables, differentiate between variables and constants, list the different data types and make use of them in c programs, discuss arithmetic operators.
Lecture Elementary programming with C - Session 4: Input and output in C. After completing this chapter, students will be able to: understand formatted I/O functions - scanf and printf, use character I/O functions - getchar and putchar.
This book provides a complete intermediate-level discussion of microcontroller programming using
the C programming language. It covers both the adaptations to C necessary for targeting an
embedded environment, and the common components of a successful development project.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed
as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark
claim, the designations have been printed with initial capital letters or in all capitals.
The author and publisher have taken care in the preparation of this book, but make no expressed or
implied warranty of any kind and assume no responsibility for errors or omissions.
This book will explain the Object Oriented approach to programming and through the use of small exercises, for which feedback is provided, develop some practical skills as well.
At the end of the book one larger case study will be used to illustrate the application of the techniques. This will culminate in the development of a complete C# program which can be downloaded with this book.
Topics covered include: Abstraction, Inheritance, Polymorphism, Object Oriented Software Analysis and Design, The Unified Modelling Language (UML), Agile Programming and Test Driven Development...
The C# community is very different in 2010 than it was in 2004 when the
first edition of Effective C# was published. There are many more developers
using C#. A large contingent of the C# community is now seeing C# as
their first professional language. They aren’t approaching C# with a set of
ingrained habits formed using a different language. The community has a
much broader range of experience. New graduates all the way to professionals
with decades of experience are using C#.
A Complete Guide to Programming in C++ part 1. This book provides both novice and experienced programmers with a comprehensive resource manual for the C++ programming language. Readers gain experience in all aspects of programming, from elementary language concepts to professional software development, with in depth coverage of all the language elements en route. These elements are carefully ordered to help the reader create useful programs every step of the way.
This book aims to instil the reader with an understanding of the Object Oriented approach to programming and aims to develop some practical skills along the way. These practical skills will be developed by small exercises that the reader will be invited to undertake and the feedback that will be provided.
The concepts that will be explained and skills developed are in common use among programmers using many modern object oriented languages and are thus transferrable from one language to another.
This book is intended as course material for the course Structured Programming with C/C++ at university level. It contains eight chapters, one for each lecture of the course. The chapters are:
1. Introduction to programming. Here we go through general principles about what programming means. You will be introduced to the development tool Microsoft Visual C++ and build your first programs.
2. Variables. Here we start from the beginning and explain all details in the first programs. You will learn what variables are and how they are used for storing of values needed in the program....
Different programming languages support different styles of programming (called programming paradigms). The choice of language used is subject to many considerations, such as company policy, suitability to task, availability of third-party packages, or individual preference. Ideally, the programming language best suited for the task at hand will be selected. Trade-offs from this ideal involve finding enough programmers who know the language to build a team, the availability of compilers for that language, and the efficiency with which programs written in a given language execute.