Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
Pixel Shaders are one of the more powerful graphic tools available for XAML programmers.
I first encountered them in the Windows Presentation Foundation 3.5 SP1 release
and was completely smitten. It didn’t take long to learn that I could create custom
shaders, commonly called Effects in WPF, and add them to my projects. Excited by the
prospect, I started my research and soon learned that shaders are written in a language
called High Level Shader Language (HLSL). I like programming challenges and learning
new technologies, so I set off to learn more about custom shaders.
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.
Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3....