Silverlight is a framework for building rich, browser-hosted applications that run on a variety of
operating systems. Silverlight works its magic through a browser plug-in. When you surf to a web page
that includes Silverlight content, this browser plug-in runs, executes the code, and renders that content
in a specifically designated region of the page. The important part is that the Silverlight plug-in provides
Wow. Silverlight has really come a long way since I started using it. It’s kind of interesting to
look back a mere two years (roughly) and think about how the workflow has changed. Of even
more interest is the staggering speed at which new features are being added. In the time I’ve
been using Silverlight, it has grown from a somewhat limited toolset to an ever-more-impressive
technology that has really started to come into its own. Silverlight has started to change the way
people think about producing rich applications for the Web....
Coding on the client is fun. I started on the Commodore 64 in seventh grade in the
1980s; later moved to DOS with dBASE, QuickBasic, and C++; and eventually began Windows
programming using C++, Borland Delphi 1.0, PowerBuilder, Visual Basic 3-6, and
.NET. I like the ozone smell of making my CPU work for a living. I like being able to tap
into the power of the local machine. I want to be able to hear the individual bits moving
across the bus.
I like client application development, and I really like XAML. I like Silverlight, WPF,
and Windows 8 XAML. I even like working in the...
Silverlight 3 is the latest iteration of Microsofta (TM)s cross-browser technology for creating rich user experiences on the web. Like its predecessor, Silverlight 2, it rides atop the .NET Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering) and much richer data-binding options for interfacing with other applications....
Các khái niệm tổng quan về kỹ thuật đồ họa máy tính Definition (ISO): Phƣơng pháp và công nghệ chuyển đổi dữ liệu từ thiết bị đồ hoạ sang máy tính. Thuật ngữ đồ họa máy tính (computer graphics) do William Fetter đặt ra năm 1960 để mô tả một cách thiết kế mới khi đang làm việc tại hãng Boeing. Với cách này giúp tạo nhiều ảnh có thể sử dụng lại để có thể dễ dàng thiết kế buồng lái của phi công theo ý muốn. ...
The purpose of this book is to provide an overview of basic image fusion techniques and serve as an introduction to image fusion applications in variant fields. It is anticipated that it will be useful for research scientists to capture recent developments and to spark new ideas within the image fusion domain.
Thank you for picking up WPF 4 Unleashed! Windows Presentation Foundation (WPF) is
Microsoft’s premier technology for creating Windows graphical user interfaces, whether
they consist of plain forms, document-centric windows, animated cartoons, videos,
immersive 3D environments, or all of the above. WPF is a technology that makes it easier
than ever to create a broad range of applications. It’s also the basis for Silverlight, which
has extended WPF technology onto the Web and into devices such as Windows phones.
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
"Advanced Image Acquisition, Processing Techniques and Applications" is the first book of a series that provides image processing principles and practical software implementation on a broad range of applications. The book integrates material from leading researchers on Applied Digital Image Acquisition and Processing. An important feature of the book is its emphasis on software tools and scientific computing in order to enhance results and arrive at problem solution.
Sensor Fusion - Foundation and Applications comprehensively covers the foundation and applications of sensor fusion. This book provides some novel ideas, theories, and solutions related to the research areas in the field of sensor fusion. The book explores some of the latest practices and research works in the area of sensor fusion. The book contains chapters with different methods of sensor fusion for different engineering as well as non-engineering applications.
Information has become one of the most valuable assets in the modern era. Within the last 5-10 years, the demand for multimedia applications has increased enormously. Like many other recent developments, the materialization of image and video encoding is due to the contribution from major areas like good network access, good amount of fast processors e.t.c. Many standardization procedures were carrried out for the development of image and video coding.
Reverse engineering encompasses a wide spectrum of activities aimed at extracting information on the function, structure, and behavior of man-made or natural artifacts. Increases in data sources, processing power, and improved data mining and processing algorithms have opened new fields of application for reverse engineering.
Multimedia as we know it has gained tremendous importance over the last decade. It
spans quite a few areas of computer science involving programming, algorithms,
communication technology, various media of communications and so on. It has raised
the quality of communication by adding more than one media of communication such
as audio, video, text, graphics and animation.
This book is intended to attract the attention of practitioners and researchers from industry and academia interested in challenging paradigms of multimedia video coding, with an emphasis on recent technical developments, cross-disciplinary tools and implementations. Given its instructional purpose, the book also overviews recently published video coding standards such as H.264/AVC and SVC from a simulational standpoint.
This book tries to address different aspects and issues related to video and multimedia distribution over the heterogeneous environment considering broadband satellite networks and general wireless systems where wireless communications and conditions can pose serious problems to the efficient and reliable delivery of content. Specific chapters of the book relate to different research topics covering the architectural aspects of the most famous DVB standard (DVB-T, DVB-S/S2, DVB-H etc.