Simple opengl

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  • This guide has the ideal number of chapters: 13. The first six chapters present basic information that you need to understand to be able to draw a properly colored and lit three-dimensional object on the screen: Chapter 1, "Introduction to OpenGL," provides a glimpse into the kinds of things OpenGL can do. It also presents a simple OpenGL program and explains essential programming details you need to know for subsequent chapters. Chapter 2, "Drawing Geometric Objects," explains how to create a three-dimensional geometric description of an object that is eventually drawn on the screen....

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  • The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three−dimensional objects. With OpenGL, you can control computer−graphics technology to produce realistic pictures or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

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  • In the spring of 2001, we finished writing OpenGL Game Programming. Although the book didn’t cover everything we had initially planned, we hoped that it would benefit people learning to program games with OpenGL. The ensuing years have seen that hope realized, as we’ve come into contact with dozens of people in person and many times that number via e-mail and the Web who had used our book as a starting point into 3D game development.

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  • OpenGL is not a single API anymore. OpenGL has involved into a family of APIs, with OpenGL, OpenGL ES, and WebGL being closely related siblings that enable application developers to write and deploy graphics applications on a wide variety of platforms and operating systems. OpenGL has become an ecosystem; 3D graphics is truly everywhere now. OpenGL is the cross platform 3D API for desktop machines and work stations. OpenGL ES is the 3D API for mobile devices, like tablets and cell phones, and embedded platforms from settop boxes to cars.

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  • Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones. Mobile phones, in particular, are impacting our everyday lives, as the devices we carry with us are evolving into full mobile computers.

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  • provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.

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  • A fairly simple method of converting a model into triangle strips is sometimes known as greedy tristripping.One of the early greedy algorithms was developed for IRIS GL which allowed swapping of vertices to create direction changes to the facet with the least neighbors.

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