Xem 1-20 trên 952 kết quả Software design
  •  Sequence Diagrams - Software Design Methodology provides about introduction, basic notation, alternating paths, modularity (referencing a diagram,  parallel fragments, critical fragment) behavior Modeling, language, lternations and some thing else.

     

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  • Class & Object Diagrams - Software Design Methodology includes UML class diagrams; class diagrams vs object diagrams; relationships; dependency; association; association name; association multiplicity; multiplicity example; multiplicity symbols; association role names; classes versus objects; class diagram example; aggregation; inheritance (generalization); multiple inheritance.

     

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  • The uniqueness of this book lies in bringing all those methodologies under the umbrella of design and provide detailed description about how these methods, QFD, DOE, the robust method, FMEA, Design for X, Axiomatic Design, TRIZ can be utilized to help quality improvement in software development, what kinds of different roles those methods play in various stages of design and how to combine those methods to form a comprehensive strategy, a design algorithm, to tackle any quality issues in the design stage....

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  • The Art of R Programming takes you on a guided tour of software development with R, from basic types and data structures to advanced topics like closures, recursion, and anonymous functions. No statistical knowledge is required, and your programming skills can range from hobbyist to pro.

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  • .Software Design • Introduction to Software Design • Design Concepts • Function-Oriented Design .Introduction to Software Design • Design is module view. The system viewed as a collection of code units. Each module

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  • Systems, Languages and Applications (OOPSLA) conference. This was the first Library-Centric Software Design workshop, and we are pleased that the interest in the workshop was so high. Software libraries are centr

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  • Lecture 17: Design patterns (publisher-subscriber). This chapter presents the following content: What developers do with software, the power of patterns, software design patterns, object responsibilities (toward other objects),...

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  • Chapter 15 - Real-time software design. This chapter presents the following content: To explain the concept of a real-time system and why these systems are usually implemented as concurrent processes, to describe a design process for real-time systems, to explain the role of a real-time operating system, to introduce generic process architectures for monitoring and control and data acquisition systems.

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  • Your One-Stop Guide To Passing The Foundation Level Exam Foundations of Software Testing: ISTQB Certification is your essential guide to software testingISTQB and the ISTQB Foundation qualification. This book is an essential purchase if you want to benefit from the knowledge and experience of those involved in the writing of the ISTQB Syllabus. This book adopts a practical and hands-on approach, covering the fundamental principles that every system and software tester should know.

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  • Software Testing and Continuous Quality Improvement, Second Edition, illustrates a quality framework for software testing in traditional structured and unstructured environments. Section I reviews modern QA principles and best practices. Section II examines the waterfall development methodology. The next section contrasts waterfall development methodology with the rapid application spiral environment. Section IV discusses fundamental challenges of maintaining and improving existing systems.

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  • This book will teach you how to test computer software under real-world conditions. The authors have all been test managers and software development managers at well-known Silicon Valley software companies. Successful consumer software companies have learned how to produce high-quality products under tight time and budget constraints. The book explains the testing side of that success.

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  • For almost three decades, Roger Pressman's Software Engineering: A Practitioner's Approach has been the world's leading textbook in software engineering. The new seventh edition represents a major restructuring and update of previous editions, solidifying the book's position as the most comprehensive guide to this important subject.

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  • “Head First Software Development is a whimsical but very thoughtfully designed series of information diagrams and clever illustrations meant to accurately and clearly convey information directly into YOUR brain. It’s a whole new kind of book.” — Scott Hanselman Software Developer, Speaker, Author Scott Hanselman’s Computer Zen “This is one of those books experienced developers wish they’d had back when they got started. I know, I’m one of them.

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  • Use Case Driven Object Modeling with UML: Theory and Practice shows how to drive an object-oriented software design from use case all the way through coding and testing, based on the minimalist, UML-based ICONIX process. In addition to a comprehensive explanation of the foundations of the approach, the book makes extensive use of examples and provides exercises at the back of each chapter.

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  • Tham khảo tài liệu 'chapter 15: software design', công nghệ thông tin, cơ sở dữ liệu phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • Design patterns are reusable solutions to commonly occurring problems in software design. They are both exciting and a fascinating topic to explore in any programming language. One reason for this is that they help us build upon the combined experience of many developers that came before us and ensure we structure our code in an optimized way, meeting the needs of problems we're attempting to solve. Design patterns also provide us a common vocabulary to describe solutions.

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  • Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code.

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  • Document Production Software Spreadsheet Software “Number Crunching” Software Database Software Graphics Software

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  • Ebook Systems analysis and design in a changing world, this is a great book for design analysis for thong. Danh hey are you studying up to the software, system design, user requirements analysis.

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  • Software design encompasses the set of principles, concepts, and practices that lead to the development of a high-quality system or product. Design principles establish an overriding philosophy that guides you in the design work you must perform. Design concepts must be understood before the mechanics of design practice are applied, and design practice itself leads to the creation of various representations of the software that serve as a guide for the construction activity that follows.

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