For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new!
In editions of Rory’s previous book iPhone and iPad Apps for Absolute Beginners (Apress), there
were only two ways to teach the reader how to make an iOS app user interface. The first was to
write everything in code, and the other was to use Interface Builder to compose a Windows-based
app. But things have changed with Storyboarding … boy, have they!
Storyboarding first appeared with Xcode version 4.2. When we first saw the scenes that
made up an app, we thought Storyboard was fantastic. It was wonderful how Storyboard allowed
us to navigate a path through out app in a visual way.
Bài tập phát triển sản phẩm
Khách hàng và tôi thảo luận các ý tưởng về trang web mới của
họ.Tôi tạo ra một cốt truyện storyboard (Yêu cầu) và thu được
sự đồng ý về cách bố cục và nội dung của các trang
•Trở lại chỗ làm việc tôi xác định công nghệ tốt nhất để dùng và
cấu trúc dẫn lái.
Có nhiều cách để viết một kịch bản phim, mỗi người khác nhau lại dùng một cách để thể hiện. Có một vài cách để các bạn tham khảo như sau: I. Storyboard để phân cảnh
Cảnh 2 – màn 1: quay ngoại cảnh CON ĐƯỜNG NHỎ - BAN NGÀY Hải chậm rãi cho chiếc xích lô dừng lại dưới bầu trời u ám. Hải hạ mui xe, hiện ra Lan mặt áo dài trắng với một cái khăn bịt trên mắt. Hải dìu Lan xuống xe.Chàng nắm tay, dắt nàng bước ra khỏi xích lô. LAN Mình đang...
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development , bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. / / There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
Cùng nắm kiến thức trong giáo trình Lập trình iSO (Module 3) thông qua việc tìm hiểu nội dung các bài học sau: bài 1 quản lý dữ liệu ứng dụng với SQLite, bài 2 truy vấn và tìm kiếm dữ liệu cho ứng dụng, bài 3 core data framework, bài 4 tiến trình và xử lý đa tiến trình, bài 5 core animation, bài 6 touch & gesture, bài 7 search field, bài 8 split view controller, bài 9 storyboard.
"Advanced Image Acquisition, Processing Techniques and Applications" is the first book of a series that provides image processing principles and practical software implementation on a broad range of applications. The book integrates material from leading researchers on Applied Digital Image Acquisition and Processing. An important feature of the book is its emphasis on software tools and scientific computing in order to enhance results and arrive at problem solution.
Wow. Silverlight has really come a long way since I started using it. It’s kind of interesting to
look back a mere two years (roughly) and think about how the workflow has changed. Of even
more interest is the staggering speed at which new features are being added. In the time I’ve
been using Silverlight, it has grown from a somewhat limited toolset to an ever-more-impressive
technology that has really started to come into its own. Silverlight has started to change the way
people think about producing rich applications for the Web....
The purpose of this book is to provide an overview of basic image fusion techniques and serve as an introduction to image fusion applications in variant fields. It is anticipated that it will be useful for research scientists to capture recent developments and to spark new ideas within the image fusion domain.
Sensor Fusion - Foundation and Applications comprehensively covers the foundation and applications of sensor fusion. This book provides some novel ideas, theories, and solutions related to the research areas in the field of sensor fusion. The book explores some of the latest practices and research works in the area of sensor fusion. The book contains chapters with different methods of sensor fusion for different engineering as well as non-engineering applications.
Information has become one of the most valuable assets in the modern era. Within the last 5-10 years, the demand for multimedia applications has increased enormously. Like many other recent developments, the materialization of image and video encoding is due to the contribution from major areas like good network access, good amount of fast processors e.t.c. Many standardization procedures were carrried out for the development of image and video coding.
Reverse engineering encompasses a wide spectrum of activities aimed at extracting information on the function, structure, and behavior of man-made or natural artifacts. Increases in data sources, processing power, and improved data mining and processing algorithms have opened new fields of application for reverse engineering.
Coding on the client is fun. I started on the Commodore 64 in seventh grade in the
1980s; later moved to DOS with dBASE, QuickBasic, and C++; and eventually began Windows
programming using C++, Borland Delphi 1.0, PowerBuilder, Visual Basic 3-6, and
.NET. I like the ozone smell of making my CPU work for a living. I like being able to tap
into the power of the local machine. I want to be able to hear the individual bits moving
across the bus.
I like client application development, and I really like XAML. I like Silverlight, WPF,
and Windows 8 XAML. I even like working in the...
Multimedia as we know it has gained tremendous importance over the last decade. It
spans quite a few areas of computer science involving programming, algorithms,
communication technology, various media of communications and so on. It has raised
the quality of communication by adding more than one media of communication such
as audio, video, text, graphics and animation.
This book is intended to attract the attention of practitioners and researchers from industry and academia interested in challenging paradigms of multimedia video coding, with an emphasis on recent technical developments, cross-disciplinary tools and implementations. Given its instructional purpose, the book also overviews recently published video coding standards such as H.264/AVC and SVC from a simulational standpoint.
CoffeeScript Programming with jQuery, Rails, and Node.js
Learn CoffeeScript programming with the three most popular web technologies around
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented.
This book tries to address different aspects and issues related to video and multimedia distribution over the heterogeneous environment considering broadband satellite networks and general wireless systems where wireless communications and conditions can pose serious problems to the efficient and reliable delivery of content. Specific chapters of the book relate to different research topics covering the architectural aspects of the most famous DVB standard (DVB-T, DVB-S/S2, DVB-H etc.
C++ Concurrency in Action is a reference and guide to the new C++ 11 Standard for experienced C++ programmers as well as those who have never written multithreaded code. This book will show you how to write robust multithreaded applications in C++ while avoiding many common pitfalls.
About the Technology
Multiple processors with multiple cores are the norm these days. The C++11 version of the C++ language offers beefed-up support for multithreaded applications, and requires that you master the principles, techniques, and new language features of concurrency to stay ahead of the curve....