From one of the world?s foremost game designers comes a?book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience.
Early in the first decade of the 21st century, high-stakes achievement
testing became the chief instrument that the U.S. federal government and
state governments adopted for repairing what was deemed "the deplorable
condition of schooling in America." However, as testing programs
were implemented, it became clear that achievement testing as the prime
solution for students' unacceptable academic performance was accompanied
by a host of collateral damage in the form of vexing, unexpected,
Vocabulary Games and Activities is a source book for teachers, containing a collection of 90 activites for teaching and revising vocabulary. Most of them developed a result of running a series of vocabulary learning courses in Sweden during the part ten years. They range frm elementary to advanced activities, most of which contain material to be photo-copie.
Start Testing Your Vocabulary (Beginner-Elementary, 850 words) - book in the series «Test Your», which contains 60 different levels of tests on various vocabulary themes.Different types of tests: gap-fills, multiple-choice, crosswords, puzzles, correcting misprints, picture tests, etc. Answers to all tests - at the end of the book.
If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care.
Includes a chapter on developing games in Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....
How great is your brain? Check yourself out with 22 teasers, with 15 parts each and a time limit-it's the first-ever fun-and-games way to rate your intelligence. Some samples you won't find on any regular IQ test:
1. If a shameless grape is a BRAZEN RAISIN, what would you call a little stone in the resistance movement?
2. Three related words have been written in a row, with the vowels removed. Add the vowels to complete the words: L P H N T R M D L L N T L P
3. What common English word contains the consecutive letter sequence XOP?...
A Guide to Engineering Experiences
How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.
(BQ) Ebook 10 Reading Comprehension Card Games build students’ reading comprehension skills with these fun and easy-to-play games that give kids practice in identifying the main idea, understanding plot, predicting outcomes, recognizing cause and effect, and more. A great way to get students ready for the standardized tests!
Algorithm and Networking for Computer Game
—1.1 Anatomy of Computer Games
—1.2 Synthetic Players
—1.3 Multi playing
—1.4 Games and Storytelling
—1.5 Other Game Design Considerations
—1.6 Outline of the Book
2 Random Numbers
—2.1 Linear Congruential Method
——2.1.1 Choice of parameters
——2.1.2 Testing the randomness
——2.1.3 Using the generators
—2.2 Discrete Finite Distributions
—2.3 Random Shufﬂing
—2.4 Creating Game Worlds.