Texturing game art

Xem 1-3 trên 3 kết quả Texturing game art
  • This book focuses on how to create game art properly for a game engine, as well as how to export that art to the engine and make script changes so that the art becomes a viable part of the game. Although many of the processes and techniques will apply to specific modeling, texturing, animation, and game software solutions, this book will use 3ds Max release 8 to generate models and animations, and the Torque Game Engine for the game-side examples.

    pdf337p ptng13 25-06-2012 83 35   Download

  • As a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun....

    pdf273p tailieuvip13 19-07-2012 46 20   Download

  • It was at an art workshop organized by ConceptArt.org (a forumthat promotes, develops, and showcases concept art for illustra-tion, lm, and game production), when I saw artists like AndrewJones demonstrate the amazing ability to create lifelike charac-ters straight from their imaginations, that I began to question mylack of traditional art training.

    pdf26p hoamihothay 10-12-2012 92 20   Download

CHỦ ĐỀ BẠN MUỐN TÌM

Đồng bộ tài khoản