Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching....
which is why we will use it with the Arduino in this book. What is the Arduino? The Arduino is a very
customizable microcontroller used by hobbyists and engineers alike. Also, it is open source, which
means that the source code is available to you for your programming needs; the integrated development
environment (IDE) (where you will be writing your software) is free, and most the resources you can find
are open source. The only thing you have to buy is the Arduino microcontroller itself.
Build a robot that responds to electrical activity in your brain—it’s easy and fun. If you’re familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down.
You’ll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker.
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.
Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip.
Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior....
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.
Have you ever wondered how electronic products are created? Do you have an idea for a new electronic gadget
but no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and
now wonder what to build with them? Well, this book will answer all your questions about discovering cool
and innovative applications for electronic gadgets using the Arduino. The book makes use of the Arduino
plus discrete, integrated circuit components and solderless breadboards. Multisim software is used for circuit
simulation and design equations....
Low-cost and high-performing, with a massively diverse range of uses and applications, the Raspberry Pi is set to revolutionize the way we think about computing and programming. By combining the Raspberry Pi with an Arduino board you'll be able to revolutionize the way you interact with your home and become part of a rapidly growing group of hobbyists and enthusiasts.
This essential reference will guide you through a series of exciting projects that will allow you to automate your very own home.
If you've heard about this Arduino thing, but are unsure about where to begin, Getting Started with Arduino is a great book to begin with. 110 pages of easy to read, well written, Make/O'Reilly goodness. Massimo Banzi (author and one of the 5 Arduino developers) describes the basic hardware, writes some simple programs, and explains how to use the free Arduino development environment. The second edition is updated for Arduino 1.0!
Turn your iPhone or iPad into the hub of a distributed sensor network with the help of an Arduino microcontroller. With this concise guide, you’ll learn how to connect an external sensor to an iOS device and have them talk to each other through Arduino. You’ll also build an iOS application that will parse the sensor values it receives and plot the resulting measurements, all in real-time.
The most comprehensive book on the Arduino platform I have read. Loaded with excellent examples and references, Arduino: A Quick-Start Guide gets beginners up and running in no time and provides experienced developers with a wealth of inspiration for their own projects. Haroon Baig Creator of the Twitwee Clock, Excellently paced for those who have never experimented with electronics or microcontrollers before and packed with valuable tidbits even for advanced Arduino tinkerers.
Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to use AOA with Arduino, the microcontroller platform, to control such systems as lighting, air conditioning, and entertainment systems from Android devices. Furthermore, it teaches the circuit-building skills needed to create games and practical products that also take advantage of Android technology.
Trouble ensues. The station is evacuated, including Cade and Elle’s class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.
The hardware is Arduino. Each new challenge opens a new area of Arduino and basic...
f you've heard about this Arduino thing, but are unsure about where to begin, Getting Started with Arduino is a great book to begin with. 110 pages of easy to read, well written, Make/O'Reilly goodness. Massimo Banzi (author and one of the 5 Arduino developers) describes the basic hardware, writes some simple programs, and explains how to use the free Arduino development environment. The second edition is updated for Arduino 1.0!
Getting Started, LED Effects, Simple Sounders and Sensors, Driving a DC Motor, Liquid Crystal Displays, Steppers and Robots, Temperature Sensors, Ultrasonic Rangefinders,... As the main contents in the textbook "Beginning Arduino". Invite you to consult.
Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Atmospheric Monitoring with Arduino and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.
Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it.
You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly...
Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations.
Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples!
The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode.