The computer age

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  • Tham khảo sách 'hackers & painters: big ideas from the computer age', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • Chapter 12 - The internet and the world wide web. In this chapter we will discuss: A brief history of the computer, the internet, structure and features of the internet, the evolving internet, economics, feedback, social implications, the future: the evernet.

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  • "The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?

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  • The years 1945–55 saw the emergence of a radically new kind of device: the high-speed stored-program digital computer. Secret wartime projects in areas such as code-breaking, radar and ballistics had produced a wealth of ideas and technologies that kick-started this first decade of the Information Age. The brilliant mathematician and code-breaker Alan Turing was just one of several British pioneers whose prototype machines led the way. Turning theory into practice proved tricky, but by 1948 five UK research groups had begun to build practical stored-program computers.

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  • In the not too distant past, MSOS (multiple system operators) relied on the customer to monitor network outages, a system that greatly contributed to cable television's reputation for inconsistent service. But that doesn't fly in the broadband age. Today's fuff service cable network must have automated processes to detect trouble, pinpoint the location and provide an inication of the trouble type.

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  • Chapter 7 - Infrastructure, cloud computing, metrics, and business continuity planning: building and sustaining the dynamic enterprise. In this chapter, students will be able to: Describe how a service-oriented architecture can be used as a philosophical approach to help the organization of the future meet all its IT-related needs, define and describe the various hardware and software infrastructure considerations in an organization.

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  • Module A - Computer hardware and software. This chapter include objectives: Define information technology (IT) and its two basic categories: hardware and software; describe the categories of computers based on size; compare the roles of personal productivity, vertical market, and horizontal market software; describe the roles of operating system and utility software as components of system software; define the purpose of each of the six major categories of hardware.

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  • Module H - Computer crime and digital forensics. This chapter define computer crime and list three types of computer crime that can be perpetrated from inside and three from outside the organization, identify the seven types of hackers and explain what motivates each group, define digital forensics and describe the two phases of a forensic investigation, describe what is meant by anti-forensics and give an example of each of the three types,...

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  • Chapter 6 - Communications, networks, and safeguards. The main contents of this chapter include all of the following: From the analog to the digital age; networks; wired communications media; wireless communications media; cyberthreats, hackers, & safeguards; the future of communications.

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  • Creative teaching in the age of rapidly developing information technology is a major problem of concern. The problem is how to develop the capacity and creative thinking for students while a wide range of knowledge is increasing rapidly and the classroom learning time is decreasing. This article provides a model of creative teaching through using an effective online learning system for the computer architecture module.

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  • Joseph L. LeBlanc started with computers at a very young age. His independent education gave him the flexibility to experiment and learn computer science. Joseph holds a bachelor's degree in Management Information Systems from the Oral Roberts University. Joseph is currently a freelance Joomla! extension developer. He released a popular component tutorial in May 2004, then later authored the book Learning Joomla! 1.5 Extension Development: Creating Modules, Components, and Plugins with PHP.   Work samples and open-source extensions are available at www.jlleblanc.com.

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  • The digital economy—defined by the changing characteristics of information, computing, and communications—is now the preeminent driver of economic growth and social change. With a better understanding of these fundamental transformations, we can make wiser decisions—whether we are investing in research, products, or services, or are adapting our laws and policies to the realities of a new age.

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  • Until relatively recent times, most periods of technological development have been linked to changes in the use of materials (eg the stone, bronze and iron ages). In more recent years the driving force for technological change in many respects has shifted towards information technology. This is amply illustrated by the way the humble microprocessor has built intelligence into everyday domestic appliances.

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  • Terminology and Abbreviations biles are even programmed to adjust engine operation for things like valve wear and combustion chamber deposit buildup as the engine ages. In automobiles the same computers are used to make smart cars by controlling the steering, brakes, exhaust system, suspension, seats, anti-theft systems, sound-entertainment systems, shifting, doors, repair analysis, navigation, noise suppression, environment, comfort, etc. On some systems engine speed is adjusted at the instant when the transmission shifts gears, resulting in a smoother shifting process.

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  • We live in the Information Age. This term often alludes to the global economy's shift in focus away from the Industrial Age. The relatively recent field of information technology concerns the use of computer-based information systems to convert, store, protect, process, transmit and retrieve information. Technological advances in this field have changed lifestyles all over the world.

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  • Experimental mathematics, a child of our ‘Computer Age’, allows us glimpses into the world of numbers that are breathtaking, not just to mathematicians. Abstract concepts, until recently known only to specialists - for example Feigenbaum diagrams or Julia sets - are becoming vivid objects, which even renew the motivation of students. Beauty and mathematics: they belong together visibly, and not just in the eyes of mathematicians

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  • This golden age of the industrial workers in the United States is partly mythological, but it had roots in reality (Webber and Rigby, 1996). Rising living standards, predictable employment at a family wage, and homeownership were no myth for millions of workers. Its effects even spilled onto members of minority groups, particularly African Americans, who continued to be socially marginalized, but who migrated from rural areas to cities and found work in factories.

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  • Statistics has evolved into a very important discipline that is applied in many fields. In the modern age of computing, both statistical methodology and its applications are expanding greatly. Among the many areas of application, we (Friis and Chernick) have direct experience in the use of statistical methods to military problems, space surveillance, experimental design, data validation, forecasting workloads, predicting the cost and duration of insurance claims, quality assurance, the design and analysis of clinical trials, and epidemiologic studies....

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  • With increasing numbers of computers and diffusion of the internet around the world, localisation of the technology and the content it carries into the many languages people speak is becoming an ever more important area for discussion and action. Localisation, simply put, includes translation and cultural adaptation of user interfaces and software applications, as well as the creation and translation of internet content in diverse languages.

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  • I hate the fact that fans who want to do what readers have always done are expected to play in the same system as all these hotshot agents and lawyers. It's just stupid to say that an elementary school classroom should have to talk to a lawyer at a giant global publisher before they put on a play based on one of my books. It's ridiculous to say that people who want to “loan” their electronic copy of my book to a friend need to get a license to do so. Loaning books has been around longer than any publisher on Earth, and it's a...

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