Uml object diagrams

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  • Class & Object Diagrams - Software Design Methodology includes UML class diagrams; class diagrams vs object diagrams; relationships; dependency; association; association name; association multiplicity; multiplicity example; multiplicity symbols; association role names; classes versus objects; class diagram example; aggregation; inheritance (generalization); multiple inheritance.

     

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  • This chapter presents the following content: What is UML? essentials of UML class diagrams, associations and multiplicity, generalization, object diagrams, more advanced features of class diagrams, the basics of Object Constraint Language, a class diagram for genealogy,...

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  • Chapter 5 - Modeling with classes. In this chapter you will learn about the following: How to properly use the most essential features of UML class diagrams: classes, associations, generalizations and interfaces; the basics of Object Constraint Language (OCL); typical problems you will encounter when modeling with class diagrams; a step-by-step process for systematically developing class diagrams; basic techniques for implementing class diagrams in Java.

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  • UML sử dụng một hệ thống ký hiệu thống nhất biểu diễn các Phần tử mô hình (model elements). Tập hợp các phần tử mô hình tạo thành các Sơ đồ UML (UML diagrams). Có các loại sơ đồ UML chủ yếu sau: Sơ đồ lớp (Class Diagram) Sơ đồ đối tượng (Object Diagram) Sơ đồ tình huống sử dụng (Use Cases Diagram) Sơ đồ trình tự (Sequence Diagram) Sơ đồ cộng tác (Collaboration Diagram hay là Composite Structure Diagram) ...

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  • Roughly, shows how relevant system concepts are structured and interrelated. Represented by UML class diagram ...

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  • Systems Analysis and Design: Chapter 18 - Object-Oriented Systems Analysis and Design Using UML's Objectives is Understand what object-oriented systems analysis and design is and appreciate its usefulness; Apply the steps used in UML to break down the system into a use case model and then a class model.

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  • Chapter 6 introduces you to object-oriented programming. The topics discussed in this chapter are: Object-oriented programming overview, UML class diagram, first OOP class, private and public access, driver class, reference variables and instantiation, calling a method, calling object.

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  • Chapter 6 - Using design patterns. In the previous chapter, we looked at UML class diagrams. This chapter continues the study of the static view of software by looking at typical patterns found in class diagrams. These patterns recur in many designs; by learning and using them you are reusing the collective experience of many software developers.

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  • Advanced Programming Language: Chapter 2 - Objects oriented programming presents about OO Programming Concepts, Objects, Classes, UML Class Diagram, Constructors, Creating Objects Using Constructors, Default Constructor, Declaring Object Reference Variables.

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  • Introduction to java programming: Chapter 7 - Objects and Classes's Objectives is to understand objects and classes and use classes to model objects; learn how to declare a class and how to create an object of a class; understand the roles of constructors and use constructors to create objects; use UML graphical notations to describe classes and object.

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  • Having learned the material in earlier chapters, you are able to solve many programming problems using selections, loops, methods, and arrays. However, these Java features are not sufficient for developing graphical user interfaces and large-scale software systems. This chapter begins the introduction of object-oriented programming, which will enable you to develop GUI and large-scale software systems effectively.

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  • All geographic information systems (GIS) are built using formal models that describe how things are located in space. A formal model is an abstract and well-defined system of concepts. It defines the vocabulary that we can use to describe and reason about things. A geographic data model defines the vocabulary for describing and reasoning about the things that are located on the earth. Geographic data models serve as the foundation on which all geographic information systems are built. We are all familiar with one model for geographic information—the map.

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  • Object-Oriented Design includes the waterfall model; useful texts; the importance of modeling; the unified modeling language; notation classes, interface, collaboration & use case, active class, component & node, b & states, grouping and annotation, relationships; diagrams in UML; the hello world example.

     

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  • Chương 7 - Thiết kế hệ thống hướng đối tượng. Chương này gồm có những nội dung chính sau: Tổng quan về thiết kế hướng đối tượng, thiết kế hướng đối tượng với UML: Sơ đồ đối tượng (Object Diagram), sơ đồ giao tiếp (Communication diagram), sơ đồ lớp (Class Diagram).

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  • Chapter 4: Object-Oriented Data Modeling includes about Introduction, UML Language, Object-Oriented Modeling, Object Modeling Example, Tranform Class Diagram to Relational Database Schema and some thing else.

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  • Lecture 11: Specifying Systems – State diag’s & OCL. This chapter provides knowledge of UML state machine diagrams and UML state machine diagrams: State activities: entry, do, and exit activities; composite states and nested states; concurrency; OCL syntax; OCL constraints and contracts.

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  • Chúng ta đã tìm hiểu về các thành phần cấu trúc quan trọng của UML. Trong bài này, chúng ta tìm hiểu về một thành phần giúp biểu diễn những thay đổi trạng thái của object diễn ra theo thời gian.

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  • The major changes to this Fourth Edition include an earlier introduction to UML, a new section on inter-file communication in Chapter 13, and a revised approach to software development in Chapter 16. Introducing the UML at the beginning allows the use of UML diagrams where they fit naturally with topics in the text, so there are many new UML diagrams throughout the book. The section on inter-file communication gathers together many concepts that were previously scattered throughout the book.

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  • This is the first of two chapters on object-oriented tools and techniques for systems development. This chapter focuses on object modeling during systems analysis. You will know object modeling as a systems analysis technique when you can: Define object modeling and explain its benefits, recognize and understand the basic concepts and constructs of object modeling, define the UML and its various types of diagrams, evolve a business requirements use-case model into a system analysis use-case model.

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  • Chương 4 - Phân tích hệ thống hướng đối tượng (Object-Oriented Analysis). Trong chương này người học có thể tìm hiểu các nội dung sau: Tổng quan về Phân tích hướng đối tượng, phân tích hướng đối tượng với UML: Sơ đồ use case (Use case diagrams), sơ đồ hoạt động (Activity Diagrams), sơ đồ tuần tự (Sequence diagrams). Mời các bạn cùng tham khảo.

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