Videogame

Xem 1-11 trên 11 kết quả Videogame
  • Power Play Publishing No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher.

    pdf106p mymi0809 19-01-2013 20 5   Download

  • Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành y học dành cho các bạn tham khảo đề tài: Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI

    pdf11p panasonic01 12-12-2011 24 3   Download

  • Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài: Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI

    pdf11p panasonic08 05-01-2012 28 3   Download

  • The way we customize our things says a lot about who we are. Today, everywhere we look, we are surrounded by a convergence of media – videogames, advertisements, and television.We are told what to believe, how to think, and how to act.We are told what’s cool and what’s not, what we should buy, what we should wear, and what music we should listen to. Hardware hacking has never been about what the mainstream media thinks. It’s about creativity, education, experimentation, personalization, and just having fun.This book is no different....

    pdf593p huyhoang 06-08-2009 513 172   Download

  • The line between depressive and anxiety disorders in perinatal as well as general populations is often blurred; when the EPDS has been factor-analyzed, although there are separate factors corresponding to depression and anxiety, several items have moderate loadings on both factors (Swalm, et al., 2010). Some services refer to antenatal or postnatal “distress” rather than attempt to differentiate depression from anxiety, and often women report a mix of anxious and depressed symptoms.

    pdf63p pt_1669 26-03-2012 105 60   Download

  • Thus can be seen that the effect of seismic activity direction perpendicular to the axis is lower than for the direction of the bridge axis when the more powerful seismic forces used for design. In design solutions at 800 gal or more, on the other hand, the collapse does not occur even with a force of 1,000 seismic gal.Next, icon. 12 represents the total repair cost for each design solution matrix calculated from the loss in Table 5.

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  • The success of the concert was clearly monumental – MTV donated millions of dollars’ worth of free airtime, and PSI was able to air PSAs across the globe that encouraged healthy behavior and empowerment. To many, Roberts and her team had opened the door for large-scale partnerships with alternative audiences for PSI; it was uncharted territory for the organization but proved to be successful in illuminating the YouthAIDS brand and PSI’s work. As YouthAIDS took off, it attracted donations from a wide variety of sources, large and small.

    pdf106p lenh_hoi_xung 21-02-2013 24 7   Download

  • It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and

    pdf160p mymi0809 18-01-2013 21 5   Download

  • Bill Loguidiceis a top business,technology,staffing,and creative profession-al,a noted videogame historian and subject matter expert,and a critically acclaimed author.Bill is also the cofounder and managing director for the online publication,Armchair Arcade,one of PC Magazine’s Top 100 Websites. As a leading videogame and computer historian and collector,Bill personally owns and maintains more than 400 different systems from the 1970s to the present day,including a large volume of associated software,accessories,and literature.

    pdf377p namde01 10-04-2013 27 5   Download

  • Chapter 7 - Personal technology: the future is you. The topics discussed in this chapter are: Convergence, portability, & personalization; smartphones: more than talk; tablets & e-readers; portable media players; digital cameras: changing photography; high-tech radio: satellite, hybrid digital, & internet digital television; videogame systems: the ultimate convergence machine?

    ppt43p tangtuy11 20-05-2016 5 1   Download

  • Chapter 7 - Personal technology. This chapter presents the following content: Convergence, portability, & personalization; MP3 players; high-tech radio; digital cameras: changing photography; personal digital assistants and tablet PCs; the new television; smartphones: more than talk; videogame systems.

    ppt30p nomoney13 04-05-2017 4 1   Download

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