Electronic textiles, also referred to as smart fabrics, are quite fashionable right now. Their close relationship with the field of computer wearable‘s gives us many diverging research directions and possible definitions. Invite you to refer to the disclosures.
Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài: Using Noninvasive Wearable Computers to Recognize Human Emotions from Physiological Signals
This book is based on publications from the ISCA Tutorial and Research
Workshop on Multi-Modal Dialogue in Mobile Environments held at Kloster
Irsee, Germany, in 2002. The workshop covered various aspects of development
and evaluation of spoken multimodal dialogue systems and components
with particular emphasis on mobile environments, and discussed the state-ofthe-
art within this area. On the development side the major aspects addressed
include speech recognition, dialogue management, multimodal output generation,
system architectures, full applications, and user interface issues.
Ebook "E-textiles: The intersection of computation and traditional textiles" content presentation: Introduction, defining pervasive concepts, current and future technologies for wearables and e-textiles, related work, context and functionality of wearables and e-textiles, design and implementation, methodology, survey and feedback.
The research described in this chapter arises from the author’s work in designing and building a wearable graphics production facility used to create a new kind of visual art over the past 15 or 20 years. This work bridges the gap between computer graphics, photographic imaging, and painting with powerful yet portable electronic ﬂashlamps. Beyond being of historical signiﬁcance (the invention of the wearable computer, mediated reality, etc.), this background can lead to broader and more useful applications....
In the early days of personal imaging, a speciﬁc location was selected from which a measurement space or the like was constructed. From this single vantage point, a collection of differently illuminated/exposed images was constructed using the wearable computer and associated illumination apparatus. However, this approach was often facilitated by transmitting images from a speciﬁc location (base station) back to the wearable computer, and vice versa.
The history of the DWARF project The starting point of developing an Augmented
Reality system at the Technische Universit¨at M¨unchen was the course “Erweiterte
Realit¨at: Bildbasierte Modellierung und Tragbare Computer”. It was part of the 1999
summer school organized by the Technische Universit¨at M¨unchen and the Friedrichs-
Alexander Universit¨at Erlangen-N¨urnberg. Prof. Bernd Br¨ugge and Prof. Gudrun
Klinker had the vision that software engineering and Augmented Reality would have
a stimulating influence on each other.