Learn how to integrate Game Center features directly into your iPhone and iPad apps with the recipes in this short and concise cookbook. Each recipe gives you the solution and the code for adding features such as leaderboards, user authentication, achievements, multiplayer games and many others, using Apple’s GameKit framework in the iOS SDK.
Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways.
An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.” —Tom Bradley, Software Architect, Designer of TBXML “A great developer and a great game.That’s everything yo
Many developers became interested in programming because they saw a video game and
thought, “How did they do that?” This book helps demystify what is required to make video
games. Being able to write games on a next-generation console such as the Xbox 360 has never
been an option for the masses before. Now with the XNA Framework, games can be written for
By the end of this book, you will have created four complete games and many demos along the
way. This book takes a serious look at performance-related issues when writing games using XNA
for Windows and the Xbox 360.
All the code examples in this book are coded as Java applets so that they
can be used with Java-enabled Web browsers and published on the Web. At
the time of this writing, the current release of Java is release 1.1.5 with
version 1.2 just appearing as a developer release. Java versions 1.1 and later
add many new features, such as a completely new event model, but many
Web browsers have yet to fully incorporate these new features. Therefore,
the applets in this book are coded to be compatible with the earlier Java
1.0.2 standard so that they work with the widest variety of web browser....
Writing RPGA adventures, or in fact any roleplaying adventures, is not always an
easy thing to do. It may look simple, but the difficulties come in the execution.
This document will try to help you through the difficult parts, and give you some
tips on things to do and things not to do
This book presents some of the main ideas of game theory. It is designed to serve as a textbook for a one-semester
graduate course consisting of about 28 meetings each of 90 minutes.
The topics that we cover are those that we personally would include in such a one-semester course. We do not
pretend to provide a complete reference book on game theory and do not necessarily regard the topics that we
exclude as unimportant. Our selection inevitably reflects our own preferences and interests.
Debra Kaufman, Series Editor Animation Writing and Development From Script Development to Pitch Jean Ann Wright 3D for the Web Interactive 3D Animation Using 3ds max, Flash and Director Carol MacGillivray Anthony Head Character Animation in 3D Steve Roberts Stop Motion: Craft Skills for Model Animation Susannah Shaw Producing Independent 2D Animation: Making & Selling a Short Film Mark Simon Essential CG Lighting Techniques Darren Brooker A Guide to Computer Animation: for TV, Games, Multimedia & Web Marcia Kuperberg Animation in the Home Digital Studio: Creation to Distribution Steven Sub...
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games....
Some people think children’s spending time on TV, video and PC games is good, while others think it is bad. Discuss both views and give your own opinion.
Some people think that criminals should be given longer terms in prison, so as to reduce the crime rate. To what extent do you agree or disagree?
Old generations often hold some traditional ideas on the correct way of life, thinking and behavior. However, some people think that it is not helpful for the young generations to prepare for modern life in the future. What’s your opinion?...
It is a great honor to write a foreword for a book on game production, as this is a
subject that is very close to our hearts. We have played a very small part in helping
Erik with this book—he has accomplished a Herculean task in a relatively
short period of time. We believe this book will serve as an excellent foundation
for mastering the art of game production.
Increasing numbers of adults are enroling in doctoral programmes, but their earlier college lives often do not prepare them for the rules of the academic game. Many have no idea what a dissertation looks like, how it gets that way, or what options are available to them.
This book is a practical guide for students who need help in progressing from the decision to write a dissertation to the planning, writing and defending of it. It includes samples of proposals and dissertations that have been accepted and data drawn from a number of sources, including focus groups with doctoral students and...
The Game Maker’s Companion (links) is the long awaited sequel to the best selling book introducing Game Maker game development, The Game Maker’s Apprentice: Game Development for Beginners.
Game Maker creator Mark Overmars is not a co-author of this book but Habgood, a former professional game developer and now senior lecturer of Game Development at Sheffield Hallam University, is well qualified to write about game creation.
Jacob is joined by professional games developer Nana Nielsen and long time Game Maker user Martin Rijks (Smarty) who co-author the book.
PHP Master is tailor-made for the PHP developer who's serious about taking their server-side applications to the next level and who wants to really keep ahead of the game by adhering to best practice, employing the most effective object-oriented programming techniques, wrapping projects in layers of security and ensuring their code is doing its job perfectly.
The Perl Journal (TPJ) did something most print journals aspire to, but few succeed. Within a remarkable short time, TPJ acquired a cult-following and became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. Back issues were swapped like trading cards. No longer in print format, TPJ remains the quintessential spirit of Perl--a publication for and by Perl programmers who see fun and beauty in an admittedly quirky little language....
When people ask me what I do, in addition to telling them I can show them: I can pull out
my cell phone and demonstrate some of the games I’ve written for it. It’s a great time to be
a software developer because a pastime that’s so much fun—writing games for cell phones
and mobile devices—is now a huge growth industry.
The number of cell phones worldwide is well over
Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.