.Microsoft XNA 4.0 Game Development Cookbook
Over 35 intermediate-advanced recipes for taking your XNA development arsenal further
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Over 70 recipes for making your own Windows Phone 7 game
Complete focus on the best Windows Phone 7 game development techniques using XNA 4.0
Easy to follow cookbook allowing you to dive in wherever you want.
Convert ideas into action using practical recipes
I’ve taught DirectX and XNA game development courses at Neumont University for the past several years, and I’ve been repeatedly frustrated by my inability to find the right book for these classes. There are numerous books on the subject, but none that I felt fit the goals of my classes (introductory college-level game development courses targeted to an audience familiar with C#) or that presented the material in a style and sequence I felt was appropriate.
uilding your first mobile game using XNA" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we’ll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.
Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
XNA Game Studio ExpressAula 4
Uso de Fontes no XNA
Alexandre Santos Lobão
Pós em Desenvolvimento de Jogos Eletrônicos - IESB
.Agenda: Aula 4 Revisão - Desenho de objetos 2D Revisão - Input Revisão - Audio com XACT Uso de Fontes no XNA
Escrevendo com SpriteFont Criando uma fonte customizada
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away....
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The .NET logo is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries and is used under license from Microsoft.
Bởi vì XACT sử dụng giao thức mạng để giao tiếp với các tiện ích thử giọng, bạn sẽ cần để mở khóa các cổng cho cả hai XACT và tiện ích các thử giọng. Nếu bạn theo các bước trong chương 1, các cổng này nên đã được giải toả khi bạn cài đặt XNA Game Studio 3.0.
Now, there’s a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design ...
Bạn có thể kiểm tra mã mới bằng cách thực hiện lại các bước bạn sử dụng trong các phần trước để tham gia một phiên đồng bộ, ngoại trừ việc bạn nhấn phím F4 thay vì F3. Trên máy client, bạn sẽ thấy thông báo sau "không đồng bộ tìm kiếm bắt đầu!",