Lecture Introduction to programming with Java - Chapter 16: GUI programming basics

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Lecture Introduction to programming with Java - Chapter 16: GUI programming basics

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This chapter presents the following content: GUI overview, event-driven programming basics, GUI classes and packages, a simple window program, JFrame Class, Java components, JLabel component, JTextField Component, Component Listeners, interfaces, inner classes, anonymous inner classes, jbutton component, JOptionPane Dialog Box, distinguishing between multiple events, using GetActionCommand to distinguish between multiple events (optional), color.

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