OGRE 3D 1.7 Application Development Cookbook
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In this chapter, we'll show you how to create an Ogre 3D Windows application in Visual Studio 2010 using the Win32 API, the Microsoft Foundation Classes (MFC), and the .NET framework. We'll show you how to configure your project settings to support Ogre, and how to integrate Ogre into each type of application. We'll also create a custom Ogre plugin and a custom resource manager
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