Basic actionscript

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  • Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications. Beginning with an introduction to XML, XML parsing methods, and a short introduction to AS2 you learn how to create a universal XML load/onload Class as well as a universal XHTML parser. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component.

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  • Colophon Our look is the result of reader comments, our own experimentation, and feedback from distribution channels. Distinctive covers complement our distinctive approach to technical topics, breathing personality and life into potentially dry subjects. The text font is Linotype Birka; the heading font is Adobe Myriad Pro. Preface Download from Wow! eBook xix Download from Wow! eBook GettinG Started PART I Part I starts this book off with a collection of basic overviews, spanning Chapters 1 and 2.

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  • Geometry and Trigonometry Geometry and Trigonometry Although many people find geometry and trigonometry intimidating, the small investment required to understand a few basic principles in these disciplines can pay large dividends. For example, what if you needed to find the distance between two points, or rotate one object around another? These small tasks are needed more often than you may think, and are easier to accomplish than you may realize. Movement Along an Angle Earlier we discussed velocity as a vector quantity because it combined magnitude and direction.

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  • Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....

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  • Simple Physics Simple Physics In the quest for more expressive animation, you will find that adding physics to animations, games, and similar projects can really elevate them to another level of user enjoyment. The visual appearance and, in interactive scenarios, even the user experience of a project are sometimes dramatically enhanced by surprisingly small code additions. We’re going to be discussing some basic physics principles in this section, but it’s more important for you to understand their effects than to focus minutely on the math and science behind them.

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  • Internal and External Sounds Once you’ve provided a linkage class name, you can create an instance of the sound the same way you instantiate a movie clip: var snd:Sound = new ClaireElmo(); N OT E Thereafter, you can manage the instance of this sound by referring to the variable snd. This creation of a Sound class instance and the use of one method to load a sound file are the only basic differences between using internal and external sounds. All play, pause, stop, and transform operations are identical, regardless of the sound source.

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  • Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Android APIs, and get complete code examples for working with Android device components—GPS, camera, gallery, accelerometer, multitouch display, and OS interactions. No matter how much Flex experience you have, this book is the ideal resource....

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  • Part I Illustrator Basics Grid Size: This list box (popup menu) lets you can change your grid size to small, medium, or large. Grid Colors: You can customize your own grid colors. Simulate Colored Paper: Selecting this check box makes the Artboard color match the grid color you’ve chosen. Preset: Select a preset (high, medium, or low resolution) from the Preset list box (popup menu) or choose a Custom setting. FIGURE 3.4 Selecting the Show images In Outline Mode option changes placed images from their original full-detailed glory (left) to a box frame (right).

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  • Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.

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  • Create the policy file Policy files that grant permission to perform socket connections have the same basic syntax as policy files that grant permission to perform loading-data and accessingcontent-as-data operations. However, in policy files that grant permission to perform socket connections, the tag includes an additional attribute, to-ports, as shown in the following code: The to-ports attribute specifies the ports to which a .swf file from domainOrIP is authorized to connect.

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  • Part I Illustrator Basics FIGURE 6.18 A path being reshaped using the Reshape tool Cleaning up a path Clean Up removes three unwanted elements from Illustrator documents: stray points, unpainted objects, and empty text paths. Clean Up works on the entire document, regardless of what is selected. You apply this command by choosing Object ➪ Path ➪ Clean Up. The Clean Up dialog box is shown in Figure 6.19. NOTE Clean Up doesn’t work on locked or hidden paths, paths turned into guides, or paths on locked or hidden layers.

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  • Chapter 3 CHAPTER 3 Instance Methods Revisited 4 In Chapter 1, we learned how to create instance methods. In this chapter, we’ll expand that basic knowledge by studying the following additional instance-method topics: • Omitting the this keyword • Bound methods • State-retrieval and state-modification methods • Get and set methods • Extra arguments Along the way, we’ll continue developing the virtual zoo program that we started in Chapter 1. But before we begin, take a minute to reacquaint yourself with the virtual zoo program. Example 3-1 shows the code as we last saw it.

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  • Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end-user license agreement.

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  • If you want to design and maintain dynamic websites with Adobe Flash, this full-color book-and-video training package from expert instructors is the perfect place to start. Fifteen self-paced, step-by-step lessons are accompanied by video tutorials, and this powerful combination helps you master the basics, acquire essential skills, and learn what's new. Making all aspects of Flash less intimidating, this superb training tool covers topics such as using layers to build animation sequences, creating interactive web components with ActionScript, and much more....

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  • The book you hold in your hand is one of a pair. It’s not a left sock or a single cufflink, because it’s unique and it’s still of use without its mate. It’s more like a fraternal twin or, perhaps more appropriately, the A–M volume of two-tome encyclopedia. The volumes are linked, and they share common ancestry and a common vision, but they exist perfectly well on their own.

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  • So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games.

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  • As time has progressed, computers have made giant leaps in the area of processing power. This has brought about newer programming languages that are more abstracted from the underlying hardware. Popular programming languages of the modern era include C++, C#, Objective-C, Visual Basic, SQL, HTML with PHP, ActionScript, Perl, Java, JavaScript, Ruby, Python, Haskell and dozens more.[11] Although these high-level languages usually incur greater overhead, the increase in speed of modern computers has made the use of these languages much more practical than in the past.

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  • Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with iOS APIs, and get complete code examples for working with device components—including the accelerometer, GPS, camera, gallery, and multitouch display.

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